intel/compiler: Document wm_prog_key::persample_interp
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21094>
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@@ -482,7 +482,17 @@ struct brw_wm_prog_key {
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bool alpha_test_replicate_alpha:1;
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bool alpha_to_coverage:1;
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bool clamp_fragment_color:1;
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/** Whether or inputs are interpolated at sample rate by default
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*
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* This corresponds to the sample shading API bit in Vulkan or OpenGL which
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* controls how inputs with no interpolation qualifier are interpolated.
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* This is distinct from the way that using gl_SampleID or similar requires
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* us to run per-sample. Even when running per-sample due to gl_SampleID,
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* we may still interpolate unqualified inputs at the pixel center.
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*/
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bool persample_interp:1;
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bool multisample_fbo:1;
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enum brw_wm_aa_enable line_aa:2;
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bool force_dual_color_blend:1;
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