panfrost: add pass to lower noperspective varyings to a constant
This isn't hooked up yet, but should be a significant performance improvement when available. Signed-off-by: Benjamin Lee <benjamin.lee@collabora.com> Reviewed-by: Mary Guillemard <mary.guillemard@collabora.com> Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32127>
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@@ -392,6 +392,8 @@ bool pan_nir_lower_image_ms(nir_shader *shader);
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bool pan_nir_lower_frag_coord_zw(nir_shader *shader);
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bool pan_nir_lower_noperspective_vs(nir_shader *shader);
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bool pan_nir_lower_noperspective_fs(nir_shader *shader);
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bool pan_nir_lower_static_noperspective(nir_shader *shader,
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uint32_t noperspective_varyings);
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bool pan_lower_helper_invocation(nir_shader *shader);
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bool pan_lower_sample_pos(nir_shader *shader);
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@@ -290,3 +290,31 @@ pan_nir_lower_noperspective_fs(nir_shader *shader)
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return true;
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}
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static bool
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lower_static_noperspective(nir_builder *b, nir_intrinsic_instr *intrin,
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void *data)
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{
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uint32_t *noperspective_varyings = data;
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if (intrin->intrinsic != nir_intrinsic_load_noperspective_varyings_pan)
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return false;
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b->cursor = nir_after_instr(&intrin->instr);
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nir_def *val = nir_imm_int(b, *noperspective_varyings);
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nir_def_replace(&intrin->def, val);
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return true;
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}
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/**
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* Lower loads from the noperspective_varyings_pan sysval to a constant.
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*/
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bool
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pan_nir_lower_static_noperspective(nir_shader *shader,
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uint32_t noperspective_varyings)
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{
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return nir_shader_intrinsics_pass(shader, lower_static_noperspective,
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nir_metadata_control_flow,
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(void *)&noperspective_varyings);
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}
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