mesa: remove abs/negate from fetch_vector1ui()

This function is only used for the NV unpack instructions.
Negate/abs make no sense and removing the code fixes Windows
compiler warnings.  Found by Karl Schultz.
This commit is contained in:
Brian Paul
2010-02-19 12:41:21 -07:00
parent da43aa84c8
commit 984b72ad5f
+1 -14
View File
@@ -356,20 +356,7 @@ fetch_vector1ui(const struct prog_src_register *source,
const struct gl_program_machine *machine)
{
const GLuint *src = (GLuint *) get_src_register_pointer(source, machine);
GLuint result;
ASSERT(src);
result = src[GET_SWZ(source->Swizzle, 0)];
if (source->Abs) {
result = FABSF(result);
}
if (source->Negate) {
result = -result;
}
return result;
return src[GET_SWZ(source->Swizzle, 0)];
}