mesa: remove abs/negate from fetch_vector1ui()
This function is only used for the NV unpack instructions. Negate/abs make no sense and removing the code fixes Windows compiler warnings. Found by Karl Schultz.
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@@ -356,20 +356,7 @@ fetch_vector1ui(const struct prog_src_register *source,
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const struct gl_program_machine *machine)
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{
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const GLuint *src = (GLuint *) get_src_register_pointer(source, machine);
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GLuint result;
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ASSERT(src);
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result = src[GET_SWZ(source->Swizzle, 0)];
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if (source->Abs) {
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result = FABSF(result);
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}
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if (source->Negate) {
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result = -result;
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}
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return result;
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return src[GET_SWZ(source->Swizzle, 0)];
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}
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