st/glsl_to_tgsi: move nir detection earlier

We move the nir check before the shader cache call so that we can
call a nir based caching function in a following patch.

Also with this change we simply check if vertex shaders support
NIR rather than looping over the stages as mixing of shader types
is not supported anyway.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Timothy Arceri
2018-01-30 11:56:57 +11:00
parent b5e23887fe
commit 97efdc0d57
+7 -8
View File
@@ -6984,15 +6984,20 @@ extern "C" {
GLboolean
st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
{
struct pipe_screen *pscreen = ctx->st->pipe->screen;
enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir)
pscreen->get_shader_param(pscreen, PIPE_SHADER_VERTEX,
PIPE_SHADER_CAP_PREFERRED_IR);
bool use_nir = preferred_ir == PIPE_SHADER_IR_NIR;
/* Return early if we are loading the shader from on-disk cache */
if (st_load_tgsi_from_disk_cache(ctx, prog)) {
return GL_TRUE;
}
struct pipe_screen *pscreen = ctx->st->pipe->screen;
assert(prog->data->LinkStatus);
bool use_nir = false;
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] == NULL)
continue;
@@ -7012,12 +7017,6 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
unsigned if_threshold = pscreen->get_shader_param(pscreen, ptarget,
PIPE_SHADER_CAP_LOWER_IF_THRESHOLD);
enum pipe_shader_ir preferred_ir = (enum pipe_shader_ir)
pscreen->get_shader_param(pscreen, ptarget,
PIPE_SHADER_CAP_PREFERRED_IR);
if (preferred_ir == PIPE_SHADER_IR_NIR)
use_nir = true;
/* If there are forms of indirect addressing that the driver
* cannot handle, perform the lowering pass.
*/