llvmpipe: Drop blend derived state.

Already included in the fragment shader.
This commit is contained in:
José Fonseca
2009-08-22 23:30:28 +01:00
parent 04de13b9cd
commit 97b4681d7e
4 changed files with 6 additions and 161 deletions
+1 -1
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@@ -52,7 +52,7 @@ struct llvmpipe_context {
struct pipe_context pipe; /**< base class */
/** Constant state objects */
struct lp_blend_state *blend;
const struct pipe_blend_state *blend;
const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS];
const struct pipe_depth_stencil_alpha_state *depth_stencil;
const struct pipe_rasterizer_state *rasterizer;
-17
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@@ -120,23 +120,6 @@ struct lp_vertex_shader {
};
typedef void
(*lp_blend_func)(const uint8_t *mask,
const uint8_t *src,
const uint8_t *con,
uint8_t *dst);
struct lp_blend_state
{
struct pipe_blend_state base;
LLVMValueRef function;
lp_blend_func jit_function;
};
void *
llvmpipe_create_blend_state(struct pipe_context *,
+4 -142
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@@ -38,141 +38,12 @@
#include "lp_context.h"
#include "lp_state.h"
#include "lp_bld_type.h"
#include "lp_bld_arit.h"
#include "lp_bld_logic.h"
#include "lp_bld_blend.h"
#include "lp_bld_debug.h"
/**
* Generate blending code according to blend->base state.
* The blend function will look like:
* blend(mask, src_color, constant color, dst_color)
* dst_color will be modified and contain the result of the blend func.
*/
static void
blend_generate(struct llvmpipe_screen *screen,
struct lp_blend_state *blend)
{
union lp_type type;
struct lp_build_context bld;
LLVMTypeRef vec_type;
LLVMTypeRef int_vec_type;
LLVMTypeRef arg_types[4];
LLVMTypeRef func_type;
LLVMValueRef mask_ptr;
LLVMValueRef src_ptr;
LLVMValueRef dst_ptr;
LLVMValueRef const_ptr;
LLVMBasicBlockRef block;
LLVMBuilderRef builder;
LLVMValueRef mask;
LLVMValueRef src[4];
LLVMValueRef con[4];
LLVMValueRef dst[4];
LLVMValueRef res[4];
unsigned i;
type.value = 0;
type.floating = FALSE; /* values are integers */
type.sign = FALSE; /* values are unsigned */
type.norm = TRUE; /* values are in [0,1] or [-1,1] */
type.width = 8; /* 8-bit ubyte values */
type.length = 16; /* 16 elements per vector */
vec_type = lp_build_vec_type(type);
int_vec_type = lp_build_int_vec_type(type);
arg_types[0] = LLVMPointerType(int_vec_type, 0); /* mask */
arg_types[1] = LLVMPointerType(vec_type, 0); /* src */
arg_types[2] = LLVMPointerType(vec_type, 0); /* con */
arg_types[3] = LLVMPointerType(vec_type, 0); /* dst */
func_type = LLVMFunctionType(LLVMVoidType(), arg_types, Elements(arg_types), 0);
blend->function = LLVMAddFunction(screen->module, "blend", func_type);
LLVMSetFunctionCallConv(blend->function, LLVMCCallConv);
mask_ptr = LLVMGetParam(blend->function, 0);
src_ptr = LLVMGetParam(blend->function, 1);
const_ptr = LLVMGetParam(blend->function, 2);
dst_ptr = LLVMGetParam(blend->function, 3);
block = LLVMAppendBasicBlock(blend->function, "entry");
builder = LLVMCreateBuilder();
LLVMPositionBuilderAtEnd(builder, block);
lp_build_context_init(&bld, builder, type);
mask = LLVMBuildLoad(builder, mask_ptr, "mask");
for(i = 0; i < 4; ++i) {
LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), i, 0);
src[i] = LLVMBuildLoad(builder, LLVMBuildGEP(builder, src_ptr, &index, 1, ""), "");
con[i] = LLVMBuildLoad(builder, LLVMBuildGEP(builder, const_ptr, &index, 1, ""), "");
dst[i] = LLVMBuildLoad(builder, LLVMBuildGEP(builder, dst_ptr, &index, 1, ""), "");
lp_build_name(src[i], "src.%c", "rgba"[i]);
lp_build_name(con[i], "con.%c", "rgba"[i]);
lp_build_name(dst[i], "dst.%c", "rgba"[i]);
}
lp_build_blend_soa(builder, &blend->base, type, src, dst, con, res);
for(i = 0; i < 4; ++i) {
LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), i, 0);
lp_build_name(res[i], "res.%c", "rgba"[i]);
res[i] = lp_build_select(&bld, mask, res[i], dst[i]);
LLVMBuildStore(builder, res[i], LLVMBuildGEP(builder, dst_ptr, &index, 1, ""));
}
LLVMBuildRetVoid(builder);;
LLVMDisposeBuilder(builder);
}
void *
llvmpipe_create_blend_state(struct pipe_context *pipe,
const struct pipe_blend_state *base)
const struct pipe_blend_state *blend)
{
struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
struct lp_blend_state *blend;
blend = CALLOC_STRUCT(lp_blend_state);
if(!blend)
return NULL;
blend->base = *base;
blend_generate(screen, blend);
LLVMRunFunctionPassManager(screen->pass, blend->function);
#ifdef DEBUG
debug_printf("%s=%s %s=%s %s=%s %s=%s %s=%s %s=%s\n",
"rgb_func", debug_dump_blend_func (blend->base.rgb_func, TRUE),
"rgb_src_factor", debug_dump_blend_factor(blend->base.rgb_src_factor, TRUE),
"rgb_dst_factor", debug_dump_blend_factor(blend->base.rgb_dst_factor, TRUE),
"alpha_func", debug_dump_blend_func (blend->base.alpha_func, TRUE),
"alpha_src_factor", debug_dump_blend_factor(blend->base.alpha_src_factor, TRUE),
"alpha_dst_factor", debug_dump_blend_factor(blend->base.alpha_dst_factor, TRUE));
LLVMDumpValue(blend->function);
debug_printf("\n");
#endif
if(LLVMVerifyFunction(blend->function, LLVMPrintMessageAction)) {
LLVMDumpValue(blend->function);
abort();
}
blend->jit_function = (lp_blend_func)LLVMGetPointerToGlobal(screen->engine, blend->function);
#ifdef DEBUG
lp_disassemble(blend->jit_function);
#endif
return blend;
return mem_dup(blend, sizeof(*blend));
}
void llvmpipe_bind_blend_state( struct pipe_context *pipe,
@@ -180,23 +51,14 @@ void llvmpipe_bind_blend_state( struct pipe_context *pipe,
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
llvmpipe->blend = (struct lp_blend_state *)blend;
llvmpipe->blend = blend;
llvmpipe->dirty |= LP_NEW_BLEND;
}
void llvmpipe_delete_blend_state(struct pipe_context *pipe,
void *_blend)
void *blend)
{
struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
struct lp_blend_state *blend = (struct lp_blend_state *)_blend;
if(blend->function) {
if(blend->jit_function)
LLVMFreeMachineCodeForFunction(screen->engine, blend->function);
LLVMDeleteFunction(blend->function);
}
FREE( blend );
}
+1 -1
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@@ -714,7 +714,7 @@ llvmpipe_update_fs(struct llvmpipe_context *lp)
memset(&key, 0, sizeof key);
memcpy(&key.depth, &lp->depth_stencil->depth, sizeof &key.depth);
memcpy(&key.alpha, &lp->depth_stencil->alpha, sizeof &key.alpha);
memcpy(&key.blend, &lp->blend->base, sizeof &key.blend);
memcpy(&key.blend, lp->blend, sizeof &key.blend);
variant = shader->variants;
while(variant) {