glsl: add EXT_clip_cull_distance support based on ARB_cull_distance

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Ilia Mirkin
2016-05-23 21:38:38 -04:00
parent f236f1f506
commit 979bcb9f42
5 changed files with 34 additions and 21 deletions
+22 -17
View File
@@ -661,7 +661,7 @@ analyze_clip_cull_usage(struct gl_shader_program *prog,
*clip_distance_array_size = 0;
*cull_distance_array_size = 0;
if (!prog->IsES && prog->Version >= 130) {
if (prog->Version >= (prog->IsES ? 300 : 130)) {
/* From section 7.1 (Vertex Shader Special Variables) of the
* GLSL 1.30 spec:
*
@@ -669,13 +669,12 @@ analyze_clip_cull_usage(struct gl_shader_program *prog,
* gl_ClipVertex and gl_ClipDistance."
*
* This does not apply to GLSL ES shaders, since GLSL ES defines neither
* gl_ClipVertex nor gl_ClipDistance.
* gl_ClipVertex nor gl_ClipDistance. However with
* GL_EXT_clip_cull_distance, this functionality is exposed in ES 3.0.
*/
find_assignment_visitor clip_vertex("gl_ClipVertex");
find_assignment_visitor clip_distance("gl_ClipDistance");
find_assignment_visitor cull_distance("gl_CullDistance");
clip_vertex.run(shader->ir);
clip_distance.run(shader->ir);
cull_distance.run(shader->ir);
@@ -685,20 +684,26 @@ analyze_clip_cull_usage(struct gl_shader_program *prog,
* a program to statically read or write both gl_ClipVertex and either
* gl_ClipDistance or gl_CullDistance.
*
* This does not apply to GLSL ES shaders, since GLSL ES defines neither
* gl_ClipVertex, gl_ClipDistance or gl_CullDistance.
* This does not apply to GLSL ES shaders, since GLSL ES doesn't define
* gl_ClipVertex.
*/
if (clip_vertex.variable_found() && clip_distance.variable_found()) {
linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
"and `gl_ClipDistance'\n",
_mesa_shader_stage_to_string(shader->Stage));
return;
}
if (clip_vertex.variable_found() && cull_distance.variable_found()) {
linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
"and `gl_CullDistance'\n",
_mesa_shader_stage_to_string(shader->Stage));
return;
if (!prog->IsES) {
find_assignment_visitor clip_vertex("gl_ClipVertex");
clip_vertex.run(shader->ir);
if (clip_vertex.variable_found() && clip_distance.variable_found()) {
linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
"and `gl_ClipDistance'\n",
_mesa_shader_stage_to_string(shader->Stage));
return;
}
if (clip_vertex.variable_found() && cull_distance.variable_found()) {
linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
"and `gl_CullDistance'\n",
_mesa_shader_stage_to_string(shader->Stage));
return;
}
}
if (clip_distance.variable_found()) {