glsl: add EXT_clip_cull_distance support based on ARB_cull_distance
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Dave Airlie <airlied@redhat.com>
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@@ -641,6 +641,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
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EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
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EXT(EXT_blend_func_extended, false, true, ARB_blend_func_extended),
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EXT(EXT_draw_buffers, false, true, dummy_true),
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EXT(EXT_clip_cull_distance, false, true, ARB_cull_distance),
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EXT(EXT_gpu_shader5, false, true, ARB_gpu_shader5),
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EXT(EXT_separate_shader_objects, false, true, dummy_true),
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EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),
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