glsl: add EXT_clip_cull_distance support based on ARB_cull_distance

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Ilia Mirkin
2016-05-23 21:38:38 -04:00
parent f236f1f506
commit 979bcb9f42
5 changed files with 34 additions and 21 deletions
+1
View File
@@ -641,6 +641,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(AMD_vertex_shader_viewport_index, true, false, AMD_vertex_shader_viewport_index),
EXT(EXT_blend_func_extended, false, true, ARB_blend_func_extended),
EXT(EXT_draw_buffers, false, true, dummy_true),
EXT(EXT_clip_cull_distance, false, true, ARB_cull_distance),
EXT(EXT_gpu_shader5, false, true, ARB_gpu_shader5),
EXT(EXT_separate_shader_objects, false, true, dummy_true),
EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix),