i965/gs: Add new primitive types.
As part of its support for geometry shaders, GL 3.2 introduces four new primitive types: GL_LINES_ADJACENCY, GL_LINE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, and GL_TRIANGLE_STRIP_ADJACENCY. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -1638,7 +1638,7 @@ gen7_emit_depth_stencil_hiz(struct brw_context *brw,
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uint32_t width, uint32_t height,
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uint32_t tile_x, uint32_t tile_y);
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extern const GLuint prim_to_hw_prim[GL_POLYGON+1];
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extern const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1];
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void
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brw_setup_vec4_key_clip_info(struct brw_context *brw,
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@@ -54,7 +54,7 @@
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#define FILE_DEBUG_FLAG DEBUG_PRIMS
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const GLuint prim_to_hw_prim[GL_POLYGON+1] = {
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const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = {
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_3DPRIM_POINTLIST,
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_3DPRIM_LINELIST,
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_3DPRIM_LINELOOP,
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@@ -64,7 +64,11 @@ const GLuint prim_to_hw_prim[GL_POLYGON+1] = {
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_3DPRIM_TRIFAN,
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_3DPRIM_QUADLIST,
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_3DPRIM_QUADSTRIP,
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_3DPRIM_POLYGON
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_3DPRIM_POLYGON,
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_3DPRIM_LINELIST_ADJ,
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_3DPRIM_LINESTRIP_ADJ,
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_3DPRIM_TRILIST_ADJ,
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_3DPRIM_TRISTRIP_ADJ,
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};
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