egl/main: Update README.txt

The driver search/load is not done at eglGetDisplay (or eglOpenDisplay
as the readme called it) time, but during eglInitialize().

Drop _eglMain (available only for external drivers) reference. Mention
we use function(s), specific to the built-in driver(s).

Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
This commit is contained in:
Emil Velikov
2015-05-11 23:43:46 +01:00
parent 1fac38ee32
commit 9790988123
+6 -7
View File
@@ -16,10 +16,10 @@ The EGL code here basically consists of two things:
Bootstrapping:
When the apps calls eglOpenDisplay() a device driver is selected and loaded
(look for dlsym() or LoadLibrary() in egldriver.c).
When the apps calls eglInitialize() a device driver is selected and loaded
(look for _eglAddDrivers() and _eglLoadModule() in egldriver.c).
The driver's _eglMain() function is then called. This driver function
The built-in driver's entry point function is then called. This driver function
allocates, initializes and returns a new _EGLDriver object (usually a
subclass of that type).
@@ -30,10 +30,9 @@ driver->API.Initialize and driver->API.Terminate _must_ be implemented
with driver-specific code (no default/fallback function is possible).
A bit later, the app will call eglInitialize(). This will get routed
to the driver->API.Initialize() function. Any additional driver
initialization that wasn't done in _eglMain() should be done at this
point. Typically, this will involve setting up visual configs, etc.
Shortly after, the driver->API.Initialize() function is executed. Any additional
driver initialization that wasn't done in the driver entry point should be
done at this point. Typically, this will involve setting up visual configs, etc.