swrast: Use accessor for stencil reference values

NOTE: This is a candidate for stable branches.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Acked-by: Paul Berry <stereotype441@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Chris Forbes
2013-05-13 21:49:30 +12:00
parent db8a84de87
commit 978f91b829
+4 -2
View File
@@ -29,6 +29,8 @@
#include "main/imports.h"
#include "main/format_pack.h"
#include "main/format_unpack.h"
#include "main/core.h"
#include "main/stencil.h"
#include "s_context.h"
#include "s_depth.h"
@@ -129,7 +131,7 @@ apply_stencil_op(const struct gl_context *ctx, GLenum oper, GLuint face,
GLuint n, GLubyte stencil[], const GLubyte mask[],
GLint stride)
{
const GLubyte ref = ctx->Stencil.Ref[face];
const GLubyte ref = _mesa_get_stencil_ref(ctx, face);
const GLubyte wrtmask = ctx->Stencil.WriteMask[face];
const GLubyte invmask = (GLubyte) (~wrtmask);
GLuint i, j;
@@ -216,7 +218,7 @@ do_stencil_test(struct gl_context *ctx, GLuint face, GLuint n,
GLboolean allfail = GL_FALSE;
GLuint i, j;
const GLuint valueMask = ctx->Stencil.ValueMask[face];
const GLubyte ref = (GLubyte) (ctx->Stencil.Ref[face] & valueMask);
const GLubyte ref = (GLubyte) (_mesa_get_stencil_ref(ctx, face) & valueMask);
GLubyte s;
/*