panfrost: Fix crash with GALLIUM_HUD
Due to the order of binding shaders, GALLIUM_HUD triggered a NULL pointer
dereference in the new shader variants code.
Fixes: 0fcddd4d2c ("pan/bi: Rework varying linking on Valhall")
Signed-off-by: Alyssa Rosenzweig <alyssa@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16707>
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@@ -526,6 +526,10 @@ panfrost_update_shader_variant(struct panfrost_context *ctx,
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if (type == PIPE_SHADER_FRAGMENT && !ctx->shader[PIPE_SHADER_VERTEX])
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return;
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/* Also defer, happens with GALLIUM_HUD */
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if (!ctx->shader[type])
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return;
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/* Match the appropriate variant */
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signed variant = -1;
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struct panfrost_shader_variants *variants = ctx->shader[type];
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