d3d1x: fix xs_set_samplers
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@@ -391,11 +391,12 @@ struct GalliumD3D10Device : public GalliumD3D10ScreenImpl<threadsafe>
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{
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samplers[s][start + i] = samps[i];
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sampler_csos[s].v[start + i] = samps[i] ? samps[i]->object : default_sampler;
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last_different = i;
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}
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if(last_different >= 0)
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{
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num_samplers[s] = std::max(num_samplers[s], start + last_different + 1);
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update_flags |= (UPDATE_SAMPLERS_SHIFT + s);
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update_flags |= 1 << (UPDATE_SAMPLERS_SHIFT + s);
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}
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}
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}
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