i965: Consistently do depth resolves before blitting.

We were protected for a long time by the fact that depth was Y tiled and
you couldn't blit Y.  Now that we can blit Y, we were failing to resolve
depth in glCopyPixels().

Note in the comment about swrast, that the swrast map path does resolves
appropriately already.

Reviewed-and-tested-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Paul Berry <stereotype441@gmail.com>
This commit is contained in:
Eric Anholt
2013-05-23 13:36:26 -07:00
parent 6a7c27786c
commit 9720d436d1
2 changed files with 6 additions and 6 deletions
+6
View File
@@ -140,6 +140,12 @@ intel_miptree_blit(struct intel_context *intel,
return false;
}
/* The blitter has no idea about HiZ, so we need to get the real depth
* data into the two miptrees before we do anything.
*/
intel_miptree_slice_resolve_depth(intel, src_mt, src_level, src_slice);
intel_miptree_slice_resolve_depth(intel, dst_mt, dst_level, dst_slice);
if (src_flip)
src_y = src_mt->level[src_level].height - src_y - height;
@@ -919,12 +919,6 @@ intel_miptree_copy_slice(struct intel_context *intel,
dst_mt, dst_x, dst_y, dst_mt->region->pitch,
width, height);
/* Since we are about to copy depth data using either the blitter or swrast
* (neither of which respect HiZ), we need to do a depth resolve first.
*/
intel_miptree_slice_resolve_depth(intel, src_mt, level, slice);
intel_miptree_slice_resolve_depth(intel, dst_mt, level, slice);
if (!intel_miptree_blit(intel,
src_mt, level, slice, 0, 0, false,
dst_mt, level, slice, 0, 0, false,