iris: fix SBA flushing by refactoring code
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@@ -553,25 +553,9 @@ init_glk_barrier_mode(struct iris_batch *batch, uint32_t value)
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#endif
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}
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/**
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* Upload the initial GPU state for a render context.
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*
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* This sets some invariant state that needs to be programmed a particular
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* way, but we never actually change.
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*/
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static void
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iris_init_render_context(struct iris_screen *screen,
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struct iris_batch *batch,
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struct iris_vtable *vtbl,
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struct pipe_debug_callback *dbg)
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init_state_base_address(struct iris_batch *batch)
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{
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UNUSED const struct gen_device_info *devinfo = &screen->devinfo;
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uint32_t reg_val;
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iris_init_batch(batch, screen, vtbl, dbg, I915_EXEC_RENDER);
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emit_pipeline_select(batch, _3D);
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flush_for_state_base_change(batch);
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/* We program most base addresses once at context initialization time.
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@@ -610,6 +594,28 @@ iris_init_render_context(struct iris_screen *screen,
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sba.InstructionBufferSize = 0xfffff;
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sba.DynamicStateBufferSize = 0xfffff;
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}
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}
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/**
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* Upload the initial GPU state for a render context.
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*
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* This sets some invariant state that needs to be programmed a particular
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* way, but we never actually change.
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*/
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static void
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iris_init_render_context(struct iris_screen *screen,
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struct iris_batch *batch,
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struct iris_vtable *vtbl,
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struct pipe_debug_callback *dbg)
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{
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UNUSED const struct gen_device_info *devinfo = &screen->devinfo;
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uint32_t reg_val;
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iris_init_batch(batch, screen, vtbl, dbg, I915_EXEC_RENDER);
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emit_pipeline_select(batch, _3D);
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init_state_base_address(batch);
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// XXX: INSTPM on Gen8
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iris_pack_state(GENX(CS_DEBUG_MODE2), ®_val, reg) {
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@@ -696,43 +702,12 @@ iris_init_compute_context(struct iris_screen *screen,
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emit_pipeline_select(batch, GPGPU);
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init_state_base_address(batch);
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#if GEN_GEN == 9
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if (devinfo->is_geminilake)
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init_glk_barrier_mode(batch, GLK_BARRIER_MODE_GPGPU);
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#endif
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iris_emit_cmd(batch, GENX(STATE_BASE_ADDRESS), sba) {
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#if 0
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// XXX: MOCS is stupid for this.
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sba.GeneralStateMemoryObjectControlState = MOCS_WB;
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sba.StatelessDataPortAccessMemoryObjectControlState = MOCS_WB;
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sba.SurfaceStateMemoryObjectControlState = MOCS_WB;
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sba.DynamicStateMemoryObjectControlState = MOCS_WB;
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sba.IndirectObjectMemoryObjectControlState = MOCS_WB;
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sba.InstructionMemoryObjectControlState = MOCS_WB;
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sba.BindlessSurfaceStateMemoryObjectControlState = MOCS_WB;
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#endif
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sba.GeneralStateBaseAddressModifyEnable = true;
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sba.SurfaceStateBaseAddressModifyEnable = true;
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sba.DynamicStateBaseAddressModifyEnable = true;
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sba.IndirectObjectBaseAddressModifyEnable = true;
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sba.InstructionBaseAddressModifyEnable = true;
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sba.GeneralStateBufferSizeModifyEnable = true;
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sba.DynamicStateBufferSizeModifyEnable = true;
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sba.BindlessSurfaceStateBaseAddressModifyEnable = true;
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sba.IndirectObjectBufferSizeModifyEnable = true;
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sba.InstructionBuffersizeModifyEnable = true;
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sba.InstructionBaseAddress = ro_bo(NULL, IRIS_MEMZONE_SHADER_START);
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sba.SurfaceStateBaseAddress = ro_bo(NULL, IRIS_MEMZONE_SURFACE_START);
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sba.DynamicStateBaseAddress = ro_bo(NULL, IRIS_MEMZONE_DYNAMIC_START);
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sba.GeneralStateBufferSize = 0xfffff;
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sba.IndirectObjectBufferSize = 0xfffff;
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sba.InstructionBufferSize = 0xfffff;
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sba.DynamicStateBufferSize = 0xfffff;
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}
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}
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struct iris_vertex_buffer_state {
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