r300-gallium: Correct VTE setup for surface_fill, make surface_copy emit right.
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@@ -44,7 +44,22 @@ static void r300_surface_setup(struct r300_context* r300,
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r300_emit_dsa_state(r300, &dsa_clear_state);
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r300_emit_rs_state(r300, &rs_clear_state);
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BEGIN_CS(15);
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BEGIN_CS(24);
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/* Viewport setup */
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OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
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OUT_CS_32F((float)w);
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OUT_CS_32F((float)x);
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OUT_CS_32F((float)h);
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OUT_CS_32F((float)y);
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OUT_CS_32F(1.0);
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OUT_CS_32F(0.0);
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OUT_CS_REG(R300_VAP_VTE_CNTL, R300_VPORT_X_SCALE_ENA |
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R300_VPORT_X_OFFSET_ENA |
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R300_VPORT_Y_SCALE_ENA |
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R300_VPORT_Y_OFFSET_ENA |
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R300_VTX_XY_FMT | R300_VTX_Z_FMT);
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/* Pixel scissors. */
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OUT_CS_REG_SEQ(R300_SC_SCISSORS_TL, 2);
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@@ -132,7 +147,7 @@ static void r300_surface_fill(struct pipe_context* pipe,
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r300_emit_rs_block_state(r300, &r300_rs_block_clear_state);
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}
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BEGIN_CS(31);
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BEGIN_CS(24);
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/* VAP stream control, mapping from input memory to PVS/RS memory */
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if (caps->has_tcl) {
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@@ -159,18 +174,9 @@ static void r300_surface_fill(struct pipe_context* pipe,
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/* Disable textures */
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OUT_CS_REG(R300_TX_ENABLE, 0x0);
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/* Viewport setup */
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OUT_CS_REG_SEQ(R300_SE_VPORT_XSCALE, 6);
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OUT_CS_32F(1.0);
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OUT_CS_32F((float)x);
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OUT_CS_32F(1.0);
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OUT_CS_32F((float)y);
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OUT_CS_32F(1.0);
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OUT_CS_32F(0.0);
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/* The size of the point we're about to draw, in sixths of pixels */
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OUT_CS_REG(R300_GA_POINT_SIZE,
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((h * 6) & R300_POINTSIZE_Y_MASK) |
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((h * 6) & R300_POINTSIZE_Y_MASK) |
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((w * 6) << R300_POINTSIZE_X_SHIFT));
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/* Packet3 with our point vertex */
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@@ -178,8 +184,8 @@ static void r300_surface_fill(struct pipe_context* pipe,
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OUT_CS(R300_PRIM_TYPE_POINT | R300_PRIM_WALK_RING |
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(1 << R300_PRIM_NUM_VERTICES_SHIFT));
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/* Position */
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OUT_CS_32F(w / 2.0);
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OUT_CS_32F(h / 2.0);
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OUT_CS_32F(0.5);
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OUT_CS_32F(0.5);
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OUT_CS_32F(1.0);
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OUT_CS_32F(1.0);
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/* Color */
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@@ -225,6 +231,11 @@ static void r300_surface_copy(struct pipe_context* pipe,
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srcx, srcy, w, h);
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}
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/* Add our source texture to the BO list before emitting anything.
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* r300_surface_setup will flush if needed for us. */
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r300->winsys->add_buffer(r300->winsys, srctex->buffer,
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RADEON_GEM_DOMAIN_GTT | RADEON_GEM_DOMAIN_VRAM, 0);
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r300_surface_setup(r300, desttex, destx, desty, w, h);
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r300_emit_sampler(r300, &r300_sampler_copy_state, 0);
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@@ -233,7 +244,7 @@ static void r300_surface_copy(struct pipe_context* pipe,
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/* Vertex shader setup */
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if (caps->has_tcl) {
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r300_emit_vertex_shader(r300, &r300_texture_vertex_shader);
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r300_emit_vertex_shader(r300, &r300_passthrough_vertex_shader);
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} else {
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BEGIN_CS(4);
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OUT_CS_REG(R300_VAP_CNTL_STATUS, R300_VAP_TCL_BYPASS);
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@@ -276,29 +287,29 @@ static void r300_surface_copy(struct pipe_context* pipe,
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OUT_CS_REG(R300_VAP_OUTPUT_VTX_FMT_1, 0x2);
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/* Packet3 with our texcoords */
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OUT_CS_PKT3(R200_3D_DRAW_IMMD_2, 8);
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OUT_CS_PKT3(R200_3D_DRAW_IMMD_2, 16);
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OUT_CS(R300_PRIM_TYPE_QUADS | R300_PRIM_WALK_RING |
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(4 << R300_PRIM_NUM_VERTICES_SHIFT));
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/* (x , y ) */
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OUT_CS_32F((float)destx);
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OUT_CS_32F((float)desty);
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OUT_CS_32F((float)srcx);
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OUT_CS_32F((float)srcy);
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OUT_CS_32F((float)(destx / dest->width));
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OUT_CS_32F((float)(desty / dest->height));
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OUT_CS_32F((float)(srcx / dest->width));
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OUT_CS_32F((float)(srcy / dest->height));
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/* (x , y + h) */
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OUT_CS_32F((float)destx);
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OUT_CS_32F((float)(desty + h));
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OUT_CS_32F((float)srcx);
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OUT_CS_32F((float)(srcy + h));
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OUT_CS_32F((float)(destx / dest->width));
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OUT_CS_32F((float)((desty + h) / dest->height));
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OUT_CS_32F((float)(srcx / dest->width));
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OUT_CS_32F((float)((srcy + h) / dest->height));
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/* (x + w, y + h) */
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OUT_CS_32F((float)(destx + w));
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OUT_CS_32F((float)(desty + h));
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OUT_CS_32F((float)(srcx + w));
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OUT_CS_32F((float)(srcy + h));
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OUT_CS_32F((float)((destx + w) / dest->width));
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OUT_CS_32F((float)((desty + h) / dest->height));
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OUT_CS_32F((float)((srcx + w) / dest->width));
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OUT_CS_32F((float)((srcy + h) / dest->height));
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/* (x + w, y ) */
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OUT_CS_32F((float)(destx + w));
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OUT_CS_32F((float)desty);
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OUT_CS_32F((float)(srcx + w));
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OUT_CS_32F((float)srcy);
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OUT_CS_32F((float)((destx + w) / dest->width));
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OUT_CS_32F((float)(desty / dest->height));
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OUT_CS_32F((float)((srcx + w) / dest->width));
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OUT_CS_32F((float)(srcy / dest->height));
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OUT_CS_REG(R300_RB3D_DSTCACHE_CTLSTAT, 0xA);
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