mesa: fix typos, comment in signed 16-bit tex fetch code
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@@ -1383,7 +1383,7 @@ FETCH(signed_rgb_16)(const struct gl_texture_image *texImage,
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const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 3);
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texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
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texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
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texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[3] );
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texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] );
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texel[ACOMP] = 1.0F;
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}
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@@ -1401,7 +1401,7 @@ store_texel_signed_rgb_16(struct gl_texture_image *texImage,
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#endif
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/* MESA_FORMAT_SIGNED_RGB_16 ***********************************************/
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/* MESA_FORMAT_SIGNED_RGBA_16 ***********************************************/
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static void
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FETCH(signed_rgba_16)(const struct gl_texture_image *texImage,
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@@ -1410,8 +1410,8 @@ FETCH(signed_rgba_16)(const struct gl_texture_image *texImage,
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const GLshort *s = TEXEL_ADDR(GLshort, texImage, i, j, k, 4);
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texel[RCOMP] = SHORT_TO_FLOAT_TEX( s[0] );
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texel[GCOMP] = SHORT_TO_FLOAT_TEX( s[1] );
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texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[3] );
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texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[4] );
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texel[BCOMP] = SHORT_TO_FLOAT_TEX( s[2] );
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texel[ACOMP] = SHORT_TO_FLOAT_TEX( s[3] );
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}
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#if DIM == 3
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