mesa: Fix memory leak if we run out of memory
Signed-off-by: Brian Paul <brianp@vmware.com>
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@@ -589,8 +589,12 @@ _mesa_make_temp_chan_image(GLcontext *ctx, GLuint dims,
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/* unpack and transfer the source image */
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tempImage = (GLchan *) _mesa_malloc(srcWidth * srcHeight * srcDepth
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* components * sizeof(GLchan));
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if (!tempImage)
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if (!tempImage) {
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if (freeSrcImage) {
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_mesa_free((void *) srcAddr);
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}
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return NULL;
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}
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dst = tempImage;
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for (img = 0; img < srcDepth; img++) {
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