mesa: fix flags assignment in save_WaitSync()
The flags value is a bitfield so use the union's 'bf' field, not 'e' (enum) field. There's no actual change in behavior here since both fields of the union are the same size. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -6775,7 +6775,7 @@ save_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
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union uint64_pair p;
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p.uint64 = timeout;
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n[1].data = sync;
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n[2].e = flags;
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n[2].bf = flags;
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n[3].ui = p.uint32[0];
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n[4].ui = p.uint32[1];
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}
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