i915: Ask the compiler to flatten out all the if statements that it can.

This commit is contained in:
Eric Anholt
2010-07-19 10:21:58 -07:00
parent 29ce44ad2b
commit 95c08920ea
4 changed files with 20 additions and 1 deletions
+2
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@@ -174,6 +174,8 @@ i915CreateContext(int api,
ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
ctx->Shader.EmitNoIfs = GL_TRUE;
ctx->Const.MaxDrawBuffers = 1;
_tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12,
+5
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@@ -2038,6 +2038,11 @@ struct gl_shader_state
GLboolean EmitCondCodes; /**< Use condition codes? */
GLboolean EmitComments; /**< Annotated instructions */
GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */
/**
* Attempts to flatten all ir_if (OPCODE_IF) for GPUs that can't
* support control flow.
*/
GLboolean EmitNoIfs;
void *MemPool;
GLbitfield Flags; /**< Mask of GLSL_x flags */
struct gl_sl_pragmas DefaultPragmas; /**< Default #pragma settings */
+12 -1
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@@ -2026,8 +2026,10 @@ link_uniforms_to_shared_uniform_list(struct gl_uniform_list *uniforms,
}
struct gl_program *
get_mesa_program(GLcontext *ctx, void *mem_ctx, struct gl_shader *shader)
get_mesa_program(GLcontext *ctx, struct gl_shader_program *shader_program,
struct gl_shader *shader)
{
void *mem_ctx = shader_program;
ir_to_mesa_visitor v;
struct prog_instruction *mesa_instructions, *mesa_inst;
ir_instruction **mesa_instruction_annotation;
@@ -2112,6 +2114,13 @@ get_mesa_program(GLcontext *ctx, void *mem_ctx, struct gl_shader *shader)
mesa_inst->TexShadow = inst->tex_shadow;
mesa_instruction_annotation[i] = inst->ir;
if (ctx->Shader.EmitNoIfs && mesa_inst->Opcode == OPCODE_IF) {
shader_program->InfoLog =
talloc_asprintf_append(shader_program->InfoLog,
"Couldn't flatten if statement\n");
shader_program->LinkStatus = false;
}
if (mesa_inst->Opcode == OPCODE_BGNSUB)
inst->function->inst = i;
else if (mesa_inst->Opcode == OPCODE_CAL)
@@ -2206,6 +2215,8 @@ _mesa_glsl_compile_shader(GLcontext *ctx, struct gl_shader *shader)
progress = do_constant_variable_unlinked(shader->ir) || progress;
progress = do_constant_folding(shader->ir) || progress;
progress = do_if_return(shader->ir) || progress;
if (ctx->Shader.EmitNoIfs)
progress = do_if_to_cond_assign(shader->ir) || progress;
progress = do_vec_index_to_swizzle(shader->ir) || progress;
/* Do this one after the previous to let the easier pass handle
+1
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@@ -431,6 +431,7 @@ _mesa_init_shader_state(GLcontext * ctx)
ctx->Shader.EmitContReturn = GL_TRUE;
ctx->Shader.EmitCondCodes = GL_FALSE;
ctx->Shader.EmitComments = GL_FALSE;
ctx->Shader.EmitNoIfs = GL_FALSE;
ctx->Shader.Flags = get_shader_flags();
/* Default pragma settings */