virgl: add initial shader_storage_buffer_object support. (v2)
This adds the guest side support for ARB_shader_storage_buffer_object. Co-authors: Gurchetan Singh <gurchetansingh@chromium.org> v2: move to using separate maximums (fixup macros) Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
This commit is contained in:
@@ -164,6 +164,8 @@ struct pipe_resource *virgl_buffer_create(struct virgl_screen *vs,
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vbind = pipe_to_virgl_bind(template->bind);
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size = template->width0;
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if (vbind == VIRGL_BIND_SHADER_BUFFER)
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buf->base.clean = FALSE;
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buf->base.hw_res = vs->vws->resource_create(vs->vws, template->target, template->format, vbind, template->width0, 1, 1, 1, 0, 0, size);
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util_range_set_empty(&buf->valid_buffer_range);
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@@ -168,6 +168,20 @@ static void virgl_attach_res_uniform_buffers(struct virgl_context *vctx,
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}
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}
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static void virgl_attach_res_shader_buffers(struct virgl_context *vctx,
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enum pipe_shader_type shader_type)
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{
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struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
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struct virgl_resource *res;
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unsigned i;
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for (i = 0; i < PIPE_MAX_SHADER_BUFFERS; i++) {
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res = virgl_resource(vctx->ssbos[shader_type][i]);
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if (res) {
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vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
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}
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}
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}
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/*
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* after flushing, the hw context still has a bunch of
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* resources bound, so we need to rebind those here.
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@@ -183,6 +197,7 @@ static void virgl_reemit_res(struct virgl_context *vctx)
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for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) {
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virgl_attach_res_sampler_views(vctx, shader_type);
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virgl_attach_res_uniform_buffers(vctx, shader_type);
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virgl_attach_res_shader_buffers(vctx, shader_type);
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}
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virgl_attach_res_vertex_buffers(vctx);
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virgl_attach_res_so_targets(vctx);
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@@ -911,6 +926,34 @@ static void virgl_blit(struct pipe_context *ctx,
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blit);
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}
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static void virgl_set_shader_buffers(struct pipe_context *ctx,
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enum pipe_shader_type shader,
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unsigned start_slot, unsigned count,
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const struct pipe_shader_buffer *buffers)
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{
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struct virgl_context *vctx = virgl_context(ctx);
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struct virgl_screen *rs = virgl_screen(ctx->screen);
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for (unsigned i = 0; i < count; i++) {
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unsigned idx = start_slot + i;
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if (buffers) {
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if (buffers[i].buffer) {
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pipe_resource_reference(&vctx->ssbos[shader][idx], buffers[i].buffer);
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continue;
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}
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}
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pipe_resource_reference(&vctx->ssbos[shader][idx], NULL);
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}
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uint32_t max_shader_buffer = shader == PIPE_SHADER_FRAGMENT ?
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rs->caps.caps.v2.max_shader_buffer_frag_compute :
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rs->caps.caps.v2.max_shader_buffer_other_stages;
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if (!max_shader_buffer)
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return;
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virgl_encode_set_shader_buffers(vctx, shader, start_slot, count, buffers);
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}
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static void
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virgl_context_destroy( struct pipe_context *ctx )
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{
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@@ -1048,6 +1091,7 @@ struct pipe_context *virgl_context_create(struct pipe_screen *pscreen,
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vctx->base.flush_resource = virgl_flush_resource;
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vctx->base.blit = virgl_blit;
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vctx->base.set_shader_buffers = virgl_set_shader_buffers;
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virgl_init_context_resource_functions(&vctx->base);
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virgl_init_query_functions(vctx);
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virgl_init_so_functions(vctx);
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@@ -68,6 +68,8 @@ struct virgl_context {
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unsigned num_so_targets;
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struct pipe_resource *ubos[PIPE_SHADER_TYPES][PIPE_MAX_CONSTANT_BUFFERS];
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struct pipe_resource *ssbos[PIPE_SHADER_TYPES][PIPE_MAX_SHADER_BUFFERS];
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int num_transfers;
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int num_draws;
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struct list_head to_flush_bufs;
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@@ -918,3 +918,28 @@ int virgl_encode_set_tess_state(struct virgl_context *ctx,
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virgl_encoder_write_dword(ctx->cbuf, fui(inner[i]));
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return 0;
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}
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int virgl_encode_set_shader_buffers(struct virgl_context *ctx,
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enum pipe_shader_type shader,
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unsigned start_slot, unsigned count,
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const struct pipe_shader_buffer *buffers)
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{
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int i;
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virgl_encoder_write_cmd_dword(ctx, VIRGL_CMD0(VIRGL_CCMD_SET_SHADER_BUFFERS, 0, VIRGL_SET_SHADER_BUFFER_SIZE(count)));
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virgl_encoder_write_dword(ctx->cbuf, shader);
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virgl_encoder_write_dword(ctx->cbuf, start_slot);
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for (i = 0; i < count; i++) {
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if (buffers) {
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struct virgl_resource *res = virgl_resource(buffers[i].buffer);
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virgl_encoder_write_dword(ctx->cbuf, buffers[i].buffer_offset);
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virgl_encoder_write_dword(ctx->cbuf, buffers[i].buffer_size);
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virgl_encoder_write_res(ctx, res);
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} else {
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virgl_encoder_write_dword(ctx->cbuf, 0);
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virgl_encoder_write_dword(ctx->cbuf, 0);
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virgl_encoder_write_dword(ctx->cbuf, 0);
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}
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}
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return 0;
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}
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@@ -258,4 +258,9 @@ int virgl_encode_bind_shader(struct virgl_context *ctx,
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int virgl_encode_set_tess_state(struct virgl_context *ctx,
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const float outer[4],
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const float inner[2]);
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int virgl_encode_set_shader_buffers(struct virgl_context *ctx,
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enum pipe_shader_type shader,
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unsigned start_slot, unsigned count,
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const struct pipe_shader_buffer *buffers);
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#endif
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@@ -212,6 +212,7 @@ enum virgl_formats {
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#define VIRGL_BIND_CONSTANT_BUFFER (1 << 6)
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#define VIRGL_BIND_DISPLAY_TARGET (1 << 7)
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#define VIRGL_BIND_STREAM_OUTPUT (1 << 11)
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#define VIRGL_BIND_SHADER_BUFFER (1 << 14)
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#define VIRGL_BIND_CURSOR (1 << 16)
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#define VIRGL_BIND_CUSTOM (1 << 17)
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#define VIRGL_BIND_SCANOUT (1 << 18)
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@@ -303,6 +304,8 @@ struct virgl_caps_v2 {
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uint32_t capability_bits;
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uint32_t msaa_sample_positions[8];
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uint32_t max_vertex_attrib_stride;
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uint32_t max_shader_buffer_frag_compute;
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uint32_t max_shader_buffer_other_stages;
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};
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union virgl_caps {
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@@ -86,6 +86,7 @@ enum virgl_context_cmd {
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VIRGL_CCMD_SET_TESS_STATE,
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VIRGL_CCMD_SET_MIN_SAMPLES,
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VIRGL_CCMD_SET_SHADER_BUFFERS,
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};
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/*
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@@ -491,4 +492,13 @@ enum virgl_context_cmd {
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#define VIRGL_SET_MIN_SAMPLES_SIZE 1
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#define VIRGL_SET_MIN_SAMPLES_MASK 1
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/* set shader buffers */
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#define VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE 3
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#define VIRGL_SET_SHADER_BUFFER_SIZE(x) (VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE * (x)) + 2
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#define VIRGL_SET_SHADER_BUFFER_SHADER_TYPE 1
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#define VIRGL_SET_SHADER_BUFFER_START_SLOT 2
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#define VIRGL_SET_SHADER_BUFFER_OFFSET(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 3)
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#define VIRGL_SET_SHADER_BUFFER_LENGTH(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 4)
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#define VIRGL_SET_SHADER_BUFFER_RES_HANDLE(x) ((x) * VIRGL_SET_SHADER_BUFFER_ELEMENT_SIZE + 5)
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#endif
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@@ -134,6 +134,8 @@ static inline unsigned pipe_to_virgl_bind(unsigned pbind)
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outbind |= VIRGL_BIND_CUSTOM;
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if (pbind & PIPE_BIND_SCANOUT)
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outbind |= VIRGL_BIND_SCANOUT;
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if (pbind & PIPE_BIND_SHADER_BUFFER)
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outbind |= VIRGL_BIND_SHADER_BUFFER;
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return outbind;
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}
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@@ -370,6 +370,11 @@ virgl_get_shader_param(struct pipe_screen *screen,
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return 32;
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case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
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return 4096 * sizeof(float[4]);
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case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
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if (shader == PIPE_SHADER_FRAGMENT)
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return vscreen->caps.caps.v2.max_shader_buffer_frag_compute;
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else
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return vscreen->caps.caps.v2.max_shader_buffer_other_stages;
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case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
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case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
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case PIPE_SHADER_CAP_INT64_ATOMICS:
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