glsl: Fix incorrect gl_type of sampler2DArray and sampler1DArrayShadow
NOTE: this is a candidate for the 7.9 branch.
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@@ -275,9 +275,9 @@ const glsl_type glsl_type::builtin_ARB_texture_rectangle_types[] = {
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const glsl_type glsl_type::builtin_EXT_texture_array_types[] = {
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glsl_type(GL_SAMPLER_1D_ARRAY,
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GLSL_SAMPLER_DIM_1D, 0, 1, GLSL_TYPE_FLOAT, "sampler1DArray"),
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glsl_type(GL_SAMPLER_1D_ARRAY_SHADOW,
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GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_FLOAT, "sampler2DArray"),
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glsl_type(GL_SAMPLER_2D_ARRAY,
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GLSL_SAMPLER_DIM_2D, 0, 1, GLSL_TYPE_FLOAT, "sampler2DArray"),
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glsl_type(GL_SAMPLER_1D_ARRAY_SHADOW,
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GLSL_SAMPLER_DIM_1D, 1, 1, GLSL_TYPE_FLOAT, "sampler1DArrayShadow"),
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glsl_type(GL_SAMPLER_2D_ARRAY_SHADOW,
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GLSL_SAMPLER_DIM_2D, 1, 1, GLSL_TYPE_FLOAT, "sampler2DArrayShadow"),
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