bufferobj: inline page commitment
Reviewed-by: Marek Olšák <marek.olsak@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14133>
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@@ -611,23 +611,6 @@ clear_buffer_subdata_sw(struct gl_context *ctx,
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_mesa_bufferobj_unmap(ctx, bufObj, MAP_INTERNAL);
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}
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static void
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bufferobj_page_commitment(struct gl_context *ctx,
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struct gl_buffer_object *bufferObj,
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GLintptr offset, GLsizeiptr size,
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GLboolean commit)
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{
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struct pipe_context *pipe = ctx->pipe;
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struct pipe_box box;
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u_box_1d(offset, size, &box);
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if (!pipe->resource_commit(pipe, bufferObj->buffer, 0, &box, commit)) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBufferPageCommitmentARB(out of memory)");
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return;
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}
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}
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/**
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* Helper to warn of possible performance issues, such as frequently
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* updating a buffer created with GL_STATIC_DRAW. Called via the macro
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@@ -5356,7 +5339,14 @@ buffer_page_commitment(struct gl_context *ctx,
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return;
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}
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bufferobj_page_commitment(ctx, bufferObj, offset, size, commit);
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struct pipe_context *pipe = ctx->pipe;
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struct pipe_box box;
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u_box_1d(offset, size, &box);
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if (!pipe->resource_commit(pipe, bufferObj->buffer, 0, &box, commit)) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBufferPageCommitmentARB(out of memory)");
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}
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}
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void GLAPIENTRY
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