llvmpipe: maintain fragment shader state for draw module

This commit is contained in:
Brian Paul
2010-09-20 12:52:16 -06:00
parent f964f92bcc
commit 955d76c3d2
2 changed files with 14 additions and 0 deletions
@@ -886,6 +886,7 @@ static void *
llvmpipe_create_fs_state(struct pipe_context *pipe,
const struct pipe_shader_state *templ)
{
struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
struct lp_fragment_shader *shader;
int nr_samplers;
@@ -902,6 +903,12 @@ llvmpipe_create_fs_state(struct pipe_context *pipe,
/* we need to keep a local copy of the tokens */
shader->base.tokens = tgsi_dup_tokens(templ->tokens);
shader->draw_data = draw_create_fragment_shader(llvmpipe->draw, templ);
if (shader->draw_data == NULL) {
FREE((void *) shader->base.tokens);
return NULL;
}
nr_samplers = shader->info.file_max[TGSI_FILE_SAMPLER] + 1;
shader->variant_key_size = Offset(struct lp_fragment_shader_variant_key,
@@ -938,6 +945,9 @@ llvmpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
draw_flush(llvmpipe->draw);
draw_bind_fragment_shader(llvmpipe->draw,
(llvmpipe->fs ? llvmpipe->fs->draw_data : NULL));
llvmpipe->fs = fs;
llvmpipe->dirty |= LP_NEW_FS;
@@ -995,6 +1005,8 @@ llvmpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
li = next;
}
draw_delete_fragment_shader(llvmpipe->draw, shader->draw_data);
assert(shader->variants_cached == 0);
FREE((void *) shader->base.tokens);
FREE(shader);
@@ -100,6 +100,8 @@ struct lp_fragment_shader
struct lp_fs_variant_list_item variants;
struct draw_fragment_shader *draw_data;
/* For debugging/profiling purposes */
unsigned variant_key_size;
unsigned no;