vl: fix shader in/out numbering

Fix all the other wrong numberings.

Signed-off-by: Christian König <deathsimple@vodafone.de>
This commit is contained in:
Christian König
2012-03-03 10:52:34 +01:00
parent 31b044506e
commit 95594bae47
5 changed files with 10 additions and 10 deletions
+2 -2
View File
@@ -43,8 +43,8 @@
enum VS_OUTPUT
{
VS_O_VPOS,
VS_O_L_ADDR0,
VS_O_VPOS = 0,
VS_O_L_ADDR0 = 0,
VS_O_L_ADDR1,
VS_O_R_ADDR0,
VS_O_R_ADDR1
+2 -2
View File
@@ -41,8 +41,8 @@
enum VS_OUTPUT
{
VS_O_VPOS,
VS_O_VTEX
VS_O_VPOS = 0,
VS_O_VTEX = 0
};
static void *
+2 -2
View File
@@ -41,8 +41,8 @@
enum VS_OUTPUT
{
VS_O_VPOS,
VS_O_VTOP,
VS_O_VPOS = 0,
VS_O_VTOP = 0,
VS_O_VBOTTOM,
VS_O_FLAGS = VS_O_VTOP,
+2 -2
View File
@@ -39,8 +39,8 @@
enum VS_OUTPUT
{
VS_O_VPOS,
VS_O_VTEX
VS_O_VPOS = 0,
VS_O_VTEX = 0
};
static void *
+2 -2
View File
@@ -45,8 +45,8 @@
enum VS_OUTPUT
{
VS_O_VPOS,
VS_O_VTEX
VS_O_VPOS = 0,
VS_O_VTEX = 0
};
const int vl_zscan_linear[] =