anv/image: Don't create invalid render target surfaces

Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Jason Ekstrand
2016-07-26 15:29:40 -07:00
parent ca2a8e5628
commit 954c0bfb20

View File

@@ -456,7 +456,18 @@ anv_image_view_init(struct anv_image_view *iview,
iview->sampler_surface_state.alloc_size = 0;
}
if (image->usage & usage_mask & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) {
/* This is kind-of hackish. It is possible, due to get_full_usage above,
* to get a surface state with a non-renderable format but with
* VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT. This happens in particular for
* formats which aren't renderable but where we want to use Vulkan copy
* commands so VK_IMAGE_USAGE_TRANSFER_DST_BIT is set. In the case of a
* copy, meta will use a format that we can render to, but most of the rest
* of the time, we don't want to create those surface states. Once we
* start using blorp for copies, this problem will go away and we can
* remove a lot of hacks.
*/
if ((image->usage & usage_mask & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) &&
isl_format_supports_rendering(&device->info, isl_view.format)) {
iview->color_rt_surface_state = alloc_surface_state(device, cmd_buffer);
isl_view.usage = cube_usage | ISL_SURF_USAGE_RENDER_TARGET_BIT;