llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fs
Better than GALLIVM_DEBUG if you're only interested in fragment shaders.
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@@ -730,7 +730,7 @@ generate_fragment(struct llvmpipe_context *lp,
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/* Apply optimizations to LLVM IR */
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LLVMRunFunctionPassManager(screen->pass, function);
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if (gallivm_debug & GALLIVM_DEBUG_IR) {
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if ((gallivm_debug & GALLIVM_DEBUG_IR) || (LP_DEBUG & DEBUG_FS)) {
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/* Print the LLVM IR to stderr */
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lp_debug_dump_value(function);
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debug_printf("\n");
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@@ -744,7 +744,7 @@ generate_fragment(struct llvmpipe_context *lp,
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variant->jit_function[partial_mask] = (lp_jit_frag_func)pointer_to_func(f);
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if (gallivm_debug & GALLIVM_DEBUG_ASM) {
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if ((gallivm_debug & GALLIVM_DEBUG_ASM) || (LP_DEBUG & DEBUG_FS)) {
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lp_disassemble(f);
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}
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lp_func_delete_body(function);
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