i965: Allocate texture buffer in intelTexImage
before calling _mesa_meta_pbo_TexSubImage(). This will be used in later patches and will be required in Skylake to get the tile resource mode of miptree before calling _mesa_meta_pbo_TexSubImage(). Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Neil Roberts <neil@linux.intel.com>
This commit is contained in:
@@ -103,11 +103,20 @@ intelTexImage(struct gl_context * ctx,
|
||||
_mesa_lookup_enum_by_nr(format), _mesa_lookup_enum_by_nr(type),
|
||||
texImage->Level, texImage->Width, texImage->Height, texImage->Depth);
|
||||
|
||||
/* Allocate storage for texture data. */
|
||||
if (!ctx->Driver.AllocTextureImageBuffer(ctx, texImage)) {
|
||||
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage%uD", dims);
|
||||
return;
|
||||
}
|
||||
|
||||
assert(intelImage->mt);
|
||||
|
||||
ok = _mesa_meta_pbo_TexSubImage(ctx, dims, texImage, 0, 0, 0,
|
||||
texImage->Width, texImage->Height,
|
||||
texImage->Depth,
|
||||
format, type, pixels,
|
||||
true, tex_busy, unpack);
|
||||
false /*allocate_storage*/,
|
||||
tex_busy, unpack);
|
||||
if (ok)
|
||||
return;
|
||||
|
||||
@@ -117,7 +126,7 @@ intelTexImage(struct gl_context * ctx,
|
||||
texImage->Height,
|
||||
texImage->Depth,
|
||||
format, type, pixels, unpack,
|
||||
true /*for_glTexImage*/);
|
||||
false /*allocate_storage*/);
|
||||
if (ok)
|
||||
return;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user