r600g: implement MSAA depth-stencil decompression and resolve

and integer textures, which are resolved the same as depth, I think.
This commit is contained in:
Marek Olšák
2012-08-09 17:17:18 +02:00
parent 6d3ad2dd2b
commit 94b634eca0
6 changed files with 138 additions and 30 deletions
+2
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@@ -1383,6 +1383,7 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
struct pipe_surface *zsurf,
struct pipe_surface *cbsurf,
unsigned sample_mask,
void *dsa_stage, float depth)
{
struct blitter_context_priv *ctx = (struct blitter_context_priv*)blitter;
@@ -1418,6 +1419,7 @@ void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
}
fb_state.zsbuf = zsurf;
pipe->set_framebuffer_state(pipe, &fb_state);
pipe->set_sample_mask(pipe, sample_mask);
blitter_set_common_draw_rect_state(ctx);
blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
+1
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@@ -297,6 +297,7 @@ void util_blitter_clear_depth_stencil(struct blitter_context *blitter,
void util_blitter_custom_depth_stencil(struct blitter_context *blitter,
struct pipe_surface *zsurf,
struct pipe_surface *cbsurf,
unsigned sample_mask,
void *dsa_stage, float depth);
/* The functions below should be used to save currently bound constant state
+2 -1
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@@ -1801,7 +1801,8 @@ static void evergreen_emit_db_misc_state(struct r600_context *rctx, struct r600_
db_render_control |= S_028000_DEPTH_COPY_ENABLE(a->copy_depth) |
S_028000_STENCIL_COPY_ENABLE(a->copy_stencil) |
S_028000_COPY_CENTROID(1);
S_028000_COPY_CENTROID(1) |
S_028000_COPY_SAMPLE(a->copy_sample);
}
r600_write_context_reg_seq(cs, R_028000_DB_RENDER_CONTROL, 2);
+127 -27
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@@ -120,19 +120,25 @@ static unsigned u_max_layer(struct pipe_resource *r, unsigned level)
}
}
static unsigned u_max_sample(struct pipe_resource *r)
{
return r->nr_samples ? r->nr_samples - 1 : 0;
}
void r600_blit_uncompress_depth(struct pipe_context *ctx,
struct r600_resource_texture *texture,
struct r600_resource_texture *staging,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer)
unsigned first_layer, unsigned last_layer,
unsigned first_sample, unsigned last_sample)
{
struct r600_context *rctx = (struct r600_context *)ctx;
unsigned layer, level, checked_last_layer, max_layer;
float depth = 1.0f;
unsigned layer, level, sample, checked_last_layer, max_layer, max_sample;
struct r600_resource_texture *flushed_depth_texture = staging ?
staging : texture->flushed_depth_texture;
const struct util_format_description *desc =
util_format_description(texture->resource.b.b.format);
float depth;
if (!staging && !texture->dirty_db_mask)
return;
@@ -140,13 +146,18 @@ void r600_blit_uncompress_depth(struct pipe_context *ctx,
if (rctx->family == CHIP_RV610 || rctx->family == CHIP_RV630 ||
rctx->family == CHIP_RV620 || rctx->family == CHIP_RV635)
depth = 0.0f;
else
depth = 1.0f;
/* Enable decompression in DB_RENDER_CONTROL */
rctx->db_misc_state.flush_depthstencil_through_cb = true;
rctx->db_misc_state.copy_depth = util_format_has_depth(desc);
rctx->db_misc_state.copy_stencil = util_format_has_stencil(desc);
rctx->db_misc_state.copy_sample = first_sample;
r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
max_sample = u_max_sample(&texture->resource.b.b);
for (level = first_level; level <= last_level; level++) {
if (!staging && !(texture->dirty_db_mask & (1 << level)))
continue;
@@ -157,32 +168,45 @@ void r600_blit_uncompress_depth(struct pipe_context *ctx,
checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
for (layer = first_layer; layer <= checked_last_layer; layer++) {
struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
for (sample = first_sample; sample <= last_sample; sample++) {
struct pipe_surface *zsurf, *cbsurf, surf_tmpl;
surf_tmpl.format = texture->real_format;
surf_tmpl.u.tex.level = level;
surf_tmpl.u.tex.first_layer = layer;
surf_tmpl.u.tex.last_layer = layer;
surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
if (sample != rctx->db_misc_state.copy_sample) {
rctx->db_misc_state.copy_sample = sample;
r600_atom_dirty(rctx, &rctx->db_misc_state.atom);
}
zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
surf_tmpl.format = texture->real_format;
surf_tmpl.u.tex.level = level;
surf_tmpl.u.tex.first_layer = layer;
surf_tmpl.u.tex.last_layer = layer;
surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
surf_tmpl.format = flushed_depth_texture->real_format;
surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
cbsurf = ctx->create_surface(ctx,
(struct pipe_resource*)flushed_depth_texture, &surf_tmpl);
zsurf = ctx->create_surface(ctx, &texture->resource.b.b, &surf_tmpl);
r600_blitter_begin(ctx, R600_DECOMPRESS);
util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, rctx->custom_dsa_flush, depth);
r600_blitter_end(ctx);
surf_tmpl.format = flushed_depth_texture->real_format;
surf_tmpl.u.tex.level = level;
surf_tmpl.u.tex.first_layer = layer;
surf_tmpl.u.tex.last_layer = layer;
surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
cbsurf = ctx->create_surface(ctx,
&flushed_depth_texture->resource.b.b, &surf_tmpl);
pipe_surface_reference(&zsurf, NULL);
pipe_surface_reference(&cbsurf, NULL);
r600_blitter_begin(ctx, R600_DECOMPRESS);
util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, 1 << sample,
rctx->custom_dsa_flush, depth);
r600_blitter_end(ctx);
pipe_surface_reference(&zsurf, NULL);
pipe_surface_reference(&cbsurf, NULL);
}
}
/* The texture will always be dirty if some layers aren't flushed.
* I don't think this case can occur though. */
if (!staging && first_layer == 0 && last_layer == max_layer) {
/* The texture will always be dirty if some layers or samples aren't flushed.
* I don't think this case occurs often though. */
if (!staging &&
first_layer == 0 && last_layer == max_layer &&
first_sample == 0 && last_sample == max_sample) {
texture->dirty_db_mask &= ~(1 << level);
}
}
@@ -211,10 +235,84 @@ void r600_flush_depth_textures(struct r600_context *rctx,
assert(tex->is_depth && !tex->is_flushing_texture);
r600_blit_uncompress_depth(&rctx->context, tex, NULL,
view->u.tex.first_level,
view->u.tex.last_level,
0,
u_max_layer(&tex->resource.b.b, view->u.tex.first_level));
view->u.tex.first_level, view->u.tex.last_level,
0, u_max_layer(&tex->resource.b.b, view->u.tex.first_level),
0, u_max_sample(&tex->resource.b.b));
}
}
static void r600_copy_first_sample(struct pipe_context *ctx,
const struct pipe_resolve_info *info)
{
struct r600_context *rctx = (struct r600_context *)ctx;
struct r600_resource_texture *rsrc = (struct r600_resource_texture*)info->src.res;
struct pipe_surface *dst_view, dst_templ;
struct pipe_sampler_view src_templ, *src_view;
struct pipe_box box;
if (rsrc->is_depth && !rsrc->is_flushing_texture) {
if (!r600_init_flushed_depth_texture(ctx, info->src.res, NULL))
return; /* error */
/* Decompress the first sample only. */
r600_blit_uncompress_depth(ctx, rsrc, NULL,
0, 0,
info->src.layer, info->src.layer,
0, 0);
}
/* this is correct for upside-down blits too */
u_box_2d(info->src.x0,
info->src.y0,
info->src.x1 - info->src.x0,
info->src.y1 - info->src.y0, &box);
/* Initialize the surface. */
util_blitter_default_dst_texture(&dst_templ, info->dst.res,
info->dst.level, info->dst.layer, &box);
dst_view = ctx->create_surface(ctx, info->dst.res, &dst_templ);
/* Initialize the sampler view. */
util_blitter_default_src_texture(&src_templ, info->src.res, 0);
src_view = ctx->create_sampler_view(ctx, info->src.res, &src_templ);
/* Copy the first sample into dst. */
r600_blitter_begin(ctx, R600_COPY_TEXTURE);
util_blitter_copy_texture_view(rctx->blitter, dst_view, ~0, info->dst.x0,
info->dst.y0, src_view, 0, &box,
info->src.res->width0, info->src.res->height0,
info->mask);
r600_blitter_end(ctx);
pipe_surface_reference(&dst_view, NULL);
pipe_sampler_view_reference(&src_view, NULL);
}
static void r600_resource_resolve(struct pipe_context *ctx,
const struct pipe_resolve_info *info)
{
/* make sure we're doing a resolve operation */
assert(info->src.res->nr_samples > 1);
assert(info->dst.res->nr_samples <= 1);
/* limitations of multisample resources */
assert(info->src.res->last_level == 0);
assert(info->src.res->target == PIPE_TEXTURE_2D ||
info->src.res->target == PIPE_TEXTURE_2D_ARRAY);
/* check if the resolve box is valid */
assert(info->dst.x0 < info->dst.x1);
assert(info->dst.y0 < info->dst.y1);
/* scaled resolve isn't allowed */
assert(abs(info->dst.x0 - info->dst.x1) ==
abs(info->src.x0 - info->src.x1));
assert(abs(info->dst.y0 - info->dst.y1) ==
abs(info->src.y0 - info->src.y1));
if ((info->mask & PIPE_MASK_ZS) ||
util_format_is_pure_integer(info->src.res->format)) {
r600_copy_first_sample(ctx, info);
}
}
@@ -386,7 +484,8 @@ static void r600_resource_copy_region(struct pipe_context *ctx,
r600_blit_uncompress_depth(ctx, rsrc, NULL,
src_level, src_level,
src_box->z, src_box->z + src_box->depth - 1);
src_box->z, src_box->z + src_box->depth - 1,
0, u_max_sample(src));
}
restore_orig[0] = restore_orig[1] = FALSE;
@@ -452,4 +551,5 @@ void r600_init_blit_functions(struct r600_context *rctx)
rctx->context.clear_render_target = r600_clear_render_target;
rctx->context.clear_depth_stencil = r600_clear_depth_stencil;
rctx->context.resource_copy_region = r600_resource_copy_region;
rctx->context.resource_resolve = r600_resource_resolve;
}
+4 -1
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@@ -81,6 +81,7 @@ struct r600_db_misc_state {
bool occlusion_query_enabled;
bool flush_depthstencil_through_cb;
bool copy_depth, copy_stencil;
unsigned copy_sample;
};
struct r600_cb_misc_state {
@@ -483,9 +484,11 @@ void r600_blit_uncompress_depth(struct pipe_context *ctx,
struct r600_resource_texture *texture,
struct r600_resource_texture *staging,
unsigned first_level, unsigned last_level,
unsigned first_layer, unsigned last_layer);
unsigned first_layer, unsigned last_layer,
unsigned first_sample, unsigned last_sample);
void r600_flush_depth_textures(struct r600_context *rctx,
struct r600_samplerview_state *textures);
/* r600_buffer.c */
bool r600_init_resource(struct r600_screen *rscreen,
struct r600_resource *res,
+2 -1
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@@ -517,7 +517,8 @@ struct pipe_transfer* r600_texture_get_transfer(struct pipe_context *ctx,
r600_blit_uncompress_depth(ctx, rtex, staging_depth,
level, level,
box->z, box->z + box->depth - 1);
box->z, box->z + box->depth - 1,
0, 0);
trans->transfer.stride = staging_depth->pitch_in_bytes[level];
trans->offset = r600_texture_get_offset(staging_depth, level, box->z);