intel/fs: Fix unused texture coordinate zeroing on Gen4-5

We were inserting the right number of MOVs but, thanks to the way we
advanced msg_end earlier in the function, were often writing the zeros
past the end of where we actually read in the register file.

Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5243>
This commit is contained in:
Jason Ekstrand
2020-04-26 09:48:16 -05:00
parent a7c8811fe4
commit 94aa7997e4
+2 -1
View File
@@ -4754,7 +4754,8 @@ lower_sampler_logical_send_gen4(const fs_builder &bld, fs_inst *inst, opcode op,
if (coord_components > 0 &&
(has_lod || shadow_c.file != BAD_FILE ||
(op == SHADER_OPCODE_TEX && bld.dispatch_width() == 8))) {
for (unsigned i = coord_components; i < 3; i++)
assert(coord_components <= 3);
for (unsigned i = 0; i < 3 - coord_components; i++)
bld.MOV(offset(msg_end, bld, i), brw_imm_f(0.0f));
msg_end = offset(msg_end, bld, 3 - coord_components);