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@@ -75,7 +75,7 @@ static unsigned reduced_prim[GL_POLYGON + 1] = {
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*/
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static void
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run_vertex_program(struct draw_context *draw,
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const void *vbuffer, GLuint elem,
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const void *vbuffer, unsigned elem,
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struct vertex_header *vOut)
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{
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const float *vIn, *cIn;
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@@ -224,8 +224,8 @@ static void draw_invalidate_vcache( struct draw_context *draw )
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* vertices. Flush primitive and/or vertex queues if necessary to
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* make space.
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*/
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static struct prim_header *get_queued_prim( struct draw_context *draw,
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GLuint nr_verts )
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static struct prim_header *
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get_queued_prim( struct draw_context *draw, unsigned nr_verts )
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{
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if (draw->pq.queue_nr + 1 >= PRIM_QUEUE_LENGTH ||
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draw->vcache.overflow + nr_verts >= VCACHE_OVERFLOW)
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@@ -242,8 +242,8 @@ static struct prim_header *get_queued_prim( struct draw_context *draw,
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/* Check if vertex is in cache, otherwise add it. It won't go through
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* VS yet, not until there is a flush operation or the VS queue fills up.
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*/
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static struct vertex_header *get_vertex( struct draw_context *draw,
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GLuint i )
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static struct vertex_header *
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get_vertex( struct draw_context *draw, unsigned i )
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{
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unsigned slot = (i + (i>>5)) & 31;
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@@ -273,8 +273,8 @@ static struct vertex_header *get_vertex( struct draw_context *draw,
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static void draw_set_prim( struct draw_context *draw,
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GLenum prim )
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static void
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draw_set_prim( struct draw_context *draw, unsigned prim )
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{
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if (reduced_prim[prim] != draw->reduced_prim) {
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draw_flush( draw );
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@@ -286,7 +286,7 @@ static void draw_set_prim( struct draw_context *draw,
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static void do_point( struct draw_context *draw,
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GLuint i0 )
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unsigned i0 )
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{
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struct prim_header *prim = get_queued_prim( draw, 1 );
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@@ -299,8 +299,8 @@ static void do_point( struct draw_context *draw,
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static void do_line( struct draw_context *draw,
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GLboolean reset_stipple,
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GLuint i0,
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GLuint i1 )
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unsigned i0,
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unsigned i1 )
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{
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struct prim_header *prim = get_queued_prim( draw, 2 );
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@@ -312,9 +312,9 @@ static void do_line( struct draw_context *draw,
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}
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static void do_triangle( struct draw_context *draw,
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GLuint i0,
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GLuint i1,
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GLuint i2 )
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unsigned i0,
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unsigned i1,
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unsigned i2 )
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{
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struct prim_header *prim = get_queued_prim( draw, 3 );
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@@ -328,10 +328,10 @@ static void do_triangle( struct draw_context *draw,
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static void do_ef_triangle( struct draw_context *draw,
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GLboolean reset_stipple,
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GLuint ef_mask,
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GLuint i0,
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GLuint i1,
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GLuint i2 )
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unsigned ef_mask,
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unsigned i0,
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unsigned i1,
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unsigned i2 )
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{
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struct prim_header *prim = get_queued_prim( draw, 3 );
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struct vertex_header *v0 = draw->get_vertex( draw, i0 );
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@@ -362,22 +362,22 @@ static void do_quad( struct draw_context *draw,
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static void draw_prim( struct draw_context *draw,
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GLuint start,
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GLuint count )
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unsigned start,
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unsigned count )
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{
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GLuint i;
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unsigned i;
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// _mesa_printf("%s (%d) %d/%d\n", __FUNCTION__, draw->prim, start, count );
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switch (draw->prim) {
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case GL_POINTS:
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case PIPE_PRIM_POINTS:
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for (i = 0; i < count; i ++) {
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do_point( draw,
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start + i );
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}
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break;
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case GL_LINES:
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case PIPE_PRIM_LINES:
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for (i = 0; i+1 < count; i += 2) {
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do_line( draw,
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TRUE,
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@@ -386,7 +386,7 @@ static void draw_prim( struct draw_context *draw,
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}
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break;
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case GL_LINE_LOOP:
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case PIPE_PRIM_LINE_LOOP:
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if (count >= 2) {
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for (i = 1; i < count; i++) {
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do_line( draw,
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@@ -402,7 +402,7 @@ static void draw_prim( struct draw_context *draw,
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}
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break;
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case GL_LINE_STRIP:
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case PIPE_PRIM_LINE_STRIP:
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if (count >= 2) {
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for (i = 1; i < count; i++) {
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do_line( draw,
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@@ -413,7 +413,7 @@ static void draw_prim( struct draw_context *draw,
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}
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break;
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case GL_TRIANGLES:
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case PIPE_PRIM_TRIANGLES:
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for (i = 0; i+2 < count; i += 3) {
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do_ef_triangle( draw,
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1,
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@@ -424,7 +424,7 @@ static void draw_prim( struct draw_context *draw,
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}
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break;
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case GL_TRIANGLE_STRIP:
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case PIPE_PRIM_TRIANGLE_STRIP:
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for (i = 0; i+2 < count; i++) {
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if (i & 1) {
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do_triangle( draw,
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@@ -441,7 +441,7 @@ static void draw_prim( struct draw_context *draw,
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}
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break;
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case GL_TRIANGLE_FAN:
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case PIPE_PRIM_TRIANGLE_FAN:
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if (count >= 3) {
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for (i = 0; i+2 < count; i++) {
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do_triangle( draw,
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@@ -453,7 +453,7 @@ static void draw_prim( struct draw_context *draw,
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break;
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case GL_QUADS:
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case PIPE_PRIM_QUADS:
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for (i = 0; i+3 < count; i += 4) {
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do_quad( draw,
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start + i + 0,
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@@ -463,7 +463,7 @@ static void draw_prim( struct draw_context *draw,
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}
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break;
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case GL_QUAD_STRIP:
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case PIPE_PRIM_QUAD_STRIP:
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for (i = 0; i+3 < count; i += 2) {
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do_quad( draw,
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start + i + 2,
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@@ -473,7 +473,7 @@ static void draw_prim( struct draw_context *draw,
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}
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break;
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case GL_POLYGON:
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case PIPE_PRIM_POLYGON:
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if (count >= 3) {
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unsigned ef_mask = (1<<2) | (1<<0);
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@@ -502,43 +502,43 @@ static void draw_prim( struct draw_context *draw,
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static GLuint draw_prim_info(GLenum mode, GLuint *first, GLuint *incr)
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static unsigned draw_prim_info(unsigned mode, unsigned *first, unsigned *incr)
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{
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switch (mode) {
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case GL_POINTS:
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case PIPE_PRIM_POINTS:
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*first = 1;
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*incr = 1;
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return 0;
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case GL_LINES:
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case PIPE_PRIM_LINES:
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*first = 2;
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*incr = 2;
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return 0;
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case GL_LINE_STRIP:
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case PIPE_PRIM_LINE_STRIP:
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*first = 2;
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*incr = 1;
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return 0;
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case GL_LINE_LOOP:
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case PIPE_PRIM_LINE_LOOP:
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*first = 2;
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*incr = 1;
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return 1;
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case GL_TRIANGLES:
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case PIPE_PRIM_TRIANGLES:
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*first = 3;
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*incr = 3;
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return 0;
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case GL_TRIANGLE_STRIP:
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case PIPE_PRIM_TRIANGLE_STRIP:
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*first = 3;
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*incr = 1;
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return 0;
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case GL_TRIANGLE_FAN:
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case GL_POLYGON:
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case PIPE_PRIM_TRIANGLE_FAN:
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case PIPE_PRIM_POLYGON:
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*first = 3;
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*incr = 1;
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return 1;
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case GL_QUADS:
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case PIPE_PRIM_QUADS:
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*first = 4;
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*incr = 4;
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return 0;
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case GL_QUAD_STRIP:
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case PIPE_PRIM_QUAD_STRIP:
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*first = 4;
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*incr = 2;
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return 0;
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@@ -551,7 +551,7 @@ static GLuint draw_prim_info(GLenum mode, GLuint *first, GLuint *incr)
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}
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static GLuint trim( GLuint count, GLuint first, GLuint incr )
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static unsigned trim( unsigned count, unsigned first, unsigned incr )
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{
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if (count < first)
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return 0;
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@@ -627,10 +627,10 @@ do { \
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void draw_set_vertex_attributes2( struct draw_context *draw,
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const GLuint *slot_to_vf_attr,
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GLuint nr_attrs )
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const unsigned *slot_to_vf_attr,
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unsigned nr_attrs )
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{
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GLuint i;
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unsigned i;
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memset(draw->vf_attr_to_slot, 0, sizeof(draw->vf_attr_to_slot));
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draw->nr_attrs = 0;
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