gallivm: added texture border_color field

This commit is contained in:
Brian Paul
2010-03-04 15:52:01 -07:00
parent 71c0568952
commit 946edea794
2 changed files with 10 additions and 0 deletions
@@ -44,6 +44,11 @@
#include "lp_bld_sample.h"
/**
* Initialize lp_sampler_static_state object with the gallium sampler
* and texture state.
* The former is considered to be static and the later dynamic.
*/
void
lp_sampler_static_state(struct lp_sampler_static_state *state,
const struct pipe_texture *texture,
@@ -70,6 +75,10 @@ lp_sampler_static_state(struct lp_sampler_static_state *state,
state->min_mip_filter = sampler->min_mip_filter;
state->mag_img_filter = sampler->mag_img_filter;
state->compare_mode = sampler->compare_mode;
state->border_color[0] = sampler->border_color[0];
state->border_color[1] = sampler->border_color[1];
state->border_color[2] = sampler->border_color[2];
state->border_color[3] = sampler->border_color[3];
if(sampler->compare_mode != PIPE_TEX_COMPARE_NONE) {
state->compare_func = sampler->compare_func;
}
@@ -70,6 +70,7 @@ struct lp_sampler_static_state
unsigned compare_mode:1;
unsigned compare_func:3;
unsigned normalized_coords:1;
float border_color[4];
};