i965/fs: Add support for ir_tg4

Lowers ir_tg4 (from textureGather and textureGatherOffset builtins) to
SHADER_OPCODE_TG4.

The usual post-sampling swizzle workaround can't work for ir_tg4,
so avoid doing that:

* For R/G/B/A swizzles use the hardware channel select (lives in the
   same dword in the header as the texel offset), and then don't do
   anything afterward in the shader.
* For 0/1 swizzles blast the appropriate constant over all the output
   channels instead of sampling.

V2: Avoid duplicating header enabling block
V3: Avoid sampling at all, for degenerate swizzles.

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Chris Forbes
2013-03-31 21:33:51 +13:00
parent fb455500bf
commit 942a4ec18f
2 changed files with 60 additions and 3 deletions
+1
View File
@@ -213,6 +213,7 @@ public:
void visit(ir_emit_vertex *);
void visit(ir_end_primitive *);
uint32_t gather_channel(ir_texture *ir, int sampler);
void swizzle_result(ir_texture *ir, fs_reg orig_val, int sampler);
bool can_do_source_mods(fs_inst *inst);
+59 -3
View File
@@ -1167,6 +1167,12 @@ fs_visitor::emit_texture_gen5(ir_texture *ir, fs_reg dst, fs_reg coordinate,
case ir_lod:
inst = emit(SHADER_OPCODE_LOD, dst);
break;
case ir_tg4:
inst = emit(SHADER_OPCODE_TG4, dst);
break;
default:
fail("unrecognized texture opcode");
break;
}
inst->base_mrf = base_mrf;
inst->mlen = mlen;
@@ -1191,9 +1197,12 @@ fs_visitor::emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate,
bool header_present = false;
int offsets[3];
if (ir->offset && ir->op != ir_txf) {
/* The offsets set up by the ir_texture visitor are in the
if (ir->op == ir_tg4 || (ir->offset && ir->op != ir_txf)) {
/* * The offsets set up by the ir_texture visitor are in the
* m1 header, so we can't go headerless.
*
* * ir4_tg4 needs to place its channel select in the header,
* for interaction with ARB_texture_swizzle
*/
header_present = true;
mlen++;
@@ -1209,6 +1218,7 @@ fs_visitor::emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate,
switch (ir->op) {
case ir_tex:
case ir_lod:
case ir_tg4:
break;
case ir_txb:
emit(MOV(fs_reg(MRF, base_mrf + mlen), lod));
@@ -1323,6 +1333,7 @@ fs_visitor::emit_texture_gen7(ir_texture *ir, fs_reg dst, fs_reg coordinate,
case ir_txf_ms: inst = emit(SHADER_OPCODE_TXF_MS, dst); break;
case ir_txs: inst = emit(SHADER_OPCODE_TXS, dst); break;
case ir_lod: inst = emit(SHADER_OPCODE_LOD, dst); break;
case ir_tg4: inst = emit(SHADER_OPCODE_TG4, dst); break;
}
inst->base_mrf = base_mrf;
inst->mlen = mlen;
@@ -1450,6 +1461,24 @@ fs_visitor::visit(ir_texture *ir)
*/
int texunit = fp->Base.SamplerUnits[sampler];
if (ir->op == ir_tg4) {
/* When tg4 is used with the degenerate ZERO/ONE swizzles, don't bother
* emitting anything other than setting up the constant result.
*/
int swiz = GET_SWZ(c->key.tex.swizzles[sampler], 0);
if (swiz == SWIZZLE_ZERO || swiz == SWIZZLE_ONE) {
fs_reg res = fs_reg(this, glsl_type::vec4_type);
this->result = res;
for (int i=0; i<4; i++) {
emit(MOV(res, fs_reg(swiz == SWIZZLE_ZERO ? 0.0f : 1.0f)));
res.reg_offset++;
}
return;
}
}
/* Should be lowered by do_lower_texture_projection */
assert(!ir->projector);
@@ -1477,6 +1506,7 @@ fs_visitor::visit(ir_texture *ir)
switch (ir->op) {
case ir_tex:
case ir_lod:
case ir_tg4:
break;
case ir_txb:
ir->lod_info.bias->accept(this);
@@ -1499,6 +1529,8 @@ fs_visitor::visit(ir_texture *ir)
ir->lod_info.sample_index->accept(this);
sample_index = this->result;
break;
default:
assert(!"Unrecognized texture opcode");
};
/* Writemasking doesn't eliminate channels on SIMD8 texture
@@ -1523,6 +1555,9 @@ fs_visitor::visit(ir_texture *ir)
if (ir->offset != NULL && ir->op != ir_txf)
inst->texture_offset = brw_texture_offset(ir->offset->as_constant());
if (ir->op == ir_tg4)
inst->texture_offset |= gather_channel(ir, sampler) << 16; // M0.2:16-17
inst->sampler = sampler;
if (ir->shadow_comparitor)
@@ -1542,6 +1577,24 @@ fs_visitor::visit(ir_texture *ir)
swizzle_result(ir, dst, sampler);
}
/**
* Set up the gather channel based on the swizzle, for gather4.
*/
uint32_t
fs_visitor::gather_channel(ir_texture *ir, int sampler)
{
int swiz = GET_SWZ(c->key.tex.swizzles[sampler], 0 /* red */);
switch (swiz) {
case SWIZZLE_X: return 0;
case SWIZZLE_Y: return 1;
case SWIZZLE_Z: return 2;
case SWIZZLE_W: return 3;
default:
assert(!"Not reached"); /* zero, one swizzles handled already */
return 0;
}
}
/**
* Swizzle the result of a texture result. This is necessary for
* EXT_texture_swizzle as well as DEPTH_TEXTURE_MODE for shadow comparisons.
@@ -1551,7 +1604,10 @@ fs_visitor::swizzle_result(ir_texture *ir, fs_reg orig_val, int sampler)
{
this->result = orig_val;
if (ir->op == ir_txs || ir->op == ir_lod)
/* txs,lod don't actually sample the texture, so swizzling the result
* makes no sense.
*/
if (ir->op == ir_txs || ir->op == ir_lod || ir->op == ir_tg4)
return;
if (ir->type == glsl_type::float_type) {