i965: Ensure that texture validation is skipped for immutable textures.

If we were to relayout the miptree, we'd break any views that are
sharing it.

(Simplified based on suggestions from Eric)

Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Chris Forbes
2014-01-21 22:48:30 +13:00
parent a98b675945
commit 93fa16bdd1
@@ -98,6 +98,11 @@ intel_finalize_mipmap_tree(struct brw_context *brw, GLuint unit)
return true;
}
/* Immutable textures should not get this far -- they should have been
* created in a validated state, and nothing can invalidate them.
*/
assert(!tObj->Immutable);
firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
/* Check tree can hold all active levels. Check tree matches