st/glsl_to_nir: copy nir compiler options to context

Various nir passes may expect this to be here as does the nir
serialisation pass.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Timothy Arceri
2018-01-30 11:51:31 +11:00
parent dd6d6c63a7
commit 93e213f91f
2 changed files with 22 additions and 8 deletions
+20
View File
@@ -26,6 +26,8 @@
*
**************************************************************************/
#include "compiler/nir/nir.h"
#include "main/imports.h"
#include "main/context.h"
#include "main/macros.h"
@@ -156,31 +158,49 @@ void st_init_limits(struct pipe_screen *screen,
for (sh = 0; sh < PIPE_SHADER_TYPES; ++sh) {
struct gl_shader_compiler_options *options;
struct gl_program_constants *pc;
const nir_shader_compiler_options *nir_options = NULL;
if (screen->get_compiler_options) {
nir_options = (const nir_shader_compiler_options *)
screen->get_compiler_options(screen, PIPE_SHADER_IR_NIR, sh);
}
switch (sh) {
case PIPE_SHADER_FRAGMENT:
pc = &c->Program[MESA_SHADER_FRAGMENT];
options = &c->ShaderCompilerOptions[MESA_SHADER_FRAGMENT];
c->ShaderCompilerOptions[MESA_SHADER_FRAGMENT].NirOptions =
nir_options;
break;
case PIPE_SHADER_VERTEX:
pc = &c->Program[MESA_SHADER_VERTEX];
options = &c->ShaderCompilerOptions[MESA_SHADER_VERTEX];
c->ShaderCompilerOptions[MESA_SHADER_VERTEX].NirOptions =
nir_options;
break;
case PIPE_SHADER_GEOMETRY:
pc = &c->Program[MESA_SHADER_GEOMETRY];
options = &c->ShaderCompilerOptions[MESA_SHADER_GEOMETRY];
c->ShaderCompilerOptions[MESA_SHADER_GEOMETRY].NirOptions =
nir_options;
break;
case PIPE_SHADER_TESS_CTRL:
pc = &c->Program[MESA_SHADER_TESS_CTRL];
options = &c->ShaderCompilerOptions[MESA_SHADER_TESS_CTRL];
c->ShaderCompilerOptions[MESA_SHADER_TESS_CTRL].NirOptions =
nir_options;
break;
case PIPE_SHADER_TESS_EVAL:
pc = &c->Program[MESA_SHADER_TESS_EVAL];
options = &c->ShaderCompilerOptions[MESA_SHADER_TESS_EVAL];
c->ShaderCompilerOptions[MESA_SHADER_TESS_EVAL].NirOptions =
nir_options;
break;
case PIPE_SHADER_COMPUTE:
pc = &c->Program[MESA_SHADER_COMPUTE];
options = &c->ShaderCompilerOptions[MESA_SHADER_COMPUTE];
c->ShaderCompilerOptions[MESA_SHADER_COMPUTE].NirOptions =
nir_options;
if (!screen->get_param(screen, PIPE_CAP_COMPUTE))
continue;
+2 -8
View File
@@ -304,14 +304,8 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog,
struct gl_shader_program *shader_program,
gl_shader_stage stage)
{
struct pipe_screen *pscreen = st->pipe->screen;
enum pipe_shader_type ptarget = pipe_shader_type_from_mesa(stage);
const nir_shader_compiler_options *options;
assert(pscreen->get_compiler_options); /* drivers using NIR must implement this */
options = (const nir_shader_compiler_options *)
pscreen->get_compiler_options(pscreen, PIPE_SHADER_IR_NIR, ptarget);
const nir_shader_compiler_options *options =
st->ctx->Const.ShaderCompilerOptions[prog->info.stage].NirOptions;
assert(options);
if (prog->nir)