Fix logic for allocating texture temporaries (Ben Skeggs).

Rename temp_flag, tex_temp_flag to make this clearer.
Respect ctx->Const.MaxFragmentProgramTemps limit.
This commit is contained in:
Keith Whitwell
2005-05-11 08:30:23 +00:00
parent 1243b829bb
commit 93cd9237d7
+24 -15
View File
@@ -82,11 +82,11 @@ struct texenv_fragment_program {
struct fragment_program *program;
GLcontext *ctx;
GLuint tex_temp_flag; /* Temps which have been the result of a texture
GLuint temp_used_for_txp; /* Temps which have been the result of a texture
* operation.
*/
GLuint temp_flag; /* Tracks temporary regs which are in
GLuint temp_in_use; /* Tracks temporary regs which are in
* use.
*/
@@ -144,21 +144,22 @@ static struct ureg get_temp( struct texenv_fragment_program *p )
{
int bit;
/* First try and reuse texture results:
/* First try and reuse temps which have been used for texture
* results:
*/
bit = ffs( ~(p->temp_flag & p->tex_temp_flag) );
bit = ffs( ~p->temp_in_use & p->temp_used_for_txp );
/* Then any unused temporary:
*/
if (!bit)
bit = ffs( ~p->temp_flag );
bit = ffs( ~p->temp_in_use );
if (!bit) {
fprintf(stderr, "%s: out of temporaries\n", __FILE__);
exit(1);
}
p->temp_flag |= 1<<(bit-1);
p->temp_in_use |= 1<<(bit-1);
return make_ureg(PROGRAM_TEMPORARY, (bit-1));
}
@@ -166,14 +167,15 @@ static struct ureg get_tex_temp( struct texenv_fragment_program *p )
{
int bit;
/* First try to find temp not previously used as a texture result:
/* First try to find availble temp not previously used as a texture
* result:
*/
bit = ffs( ~(p->temp_flag & ~p->tex_temp_flag) );
bit = ffs( ~p->temp_in_use & ~p->temp_used_for_txp );
/* Then any unused temporary:
*/
if (!bit) {
bit = ffs( ~p->temp_flag );
bit = ffs( ~p->temp_in_use );
p->program->NumTexIndirections++;
}
@@ -182,15 +184,20 @@ static struct ureg get_tex_temp( struct texenv_fragment_program *p )
exit(1);
}
p->temp_flag |= 1<<(bit-1);
p->tex_temp_flag |= 1<<(bit-1);
p->temp_in_use |= 1<<(bit-1);
p->temp_used_for_txp |= 1<<(bit-1);
return make_ureg(PROGRAM_TEMPORARY, (bit-1));
}
static void release_temps( struct texenv_fragment_program *p )
{
p->temp_flag = ~0x7;
GLuint max_temp = p->ctx->Const.MaxFragmentProgramTemps;
if (max_temp >= sizeof(int) * 8)
p->temp_in_use = 0;
else
p->temp_in_use = ~((1<<max_temp)-1);
}
@@ -715,7 +722,7 @@ void _mesa_UpdateTexEnvProgram( GLcontext *ctx )
p.program->Base.NumTemporaries =
p.program->Base.NumParameters =
p.program->Base.NumAttributes = p.program->Base.NumAddressRegs = 0;
if (p.program->Parameters)
_mesa_free_parameters(p.program->Parameters);
else
@@ -727,6 +734,7 @@ void _mesa_UpdateTexEnvProgram( GLcontext *ctx )
p.src_texture = undef;
p.src_previous = undef;
p.last_tex_stage = 0;
release_temps(&p);
if (ctx->Texture._EnabledUnits) {
for (unit = 0 ; unit < ctx->Const.MaxTextureUnits ; unit++)
@@ -738,8 +746,9 @@ void _mesa_UpdateTexEnvProgram( GLcontext *ctx )
if (ctx->Texture.Unit[unit]._ReallyEnabled) {
p.src_previous = emit_texenv( &p, unit );
p.src_texture = undef;
p.temp_flag = 0xffff000;
p.temp_flag |= 1 << p.src_previous.idx;
release_temps(&p); /* release all temps */
if (p.src_previous.file == PROGRAM_TEMPORARY)
p.temp_in_use |= 1 << p.src_previous.idx; /* except for this one */
}
}