glsl: Make a local variable to avoid restating this array lookup.

v2: Convert another instance of the array lookup. (caught by Tapani)

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Eric Anholt
2013-05-23 10:14:37 -07:00
parent 757ad82867
commit 93c8692ce9

View File

@@ -640,7 +640,9 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
*/
count_uniform_size uniform_size(prog->UniformHash);
for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
if (prog->_LinkedShaders[i] == NULL)
struct gl_shader *sh = prog->_LinkedShaders[i];
if (sh == NULL)
continue;
/* Uniforms that lack an initializer in the shader code have an initial
@@ -652,16 +654,15 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
* initializer, if present, or 0 if no initializer is present. Sampler
* types cannot have initializers."
*/
memset(prog->_LinkedShaders[i]->SamplerUnits, 0,
sizeof(prog->_LinkedShaders[i]->SamplerUnits));
memset(sh->SamplerUnits, 0, sizeof(sh->SamplerUnits));
link_update_uniform_buffer_variables(prog->_LinkedShaders[i]);
link_update_uniform_buffer_variables(sh);
/* Reset various per-shader target counts.
*/
uniform_size.start_shader();
foreach_list(node, prog->_LinkedShaders[i]->ir) {
foreach_list(node, sh->ir) {
ir_variable *const var = ((ir_instruction *) node)->as_variable();
if ((var == NULL) || (var->mode != ir_var_uniform))
@@ -678,9 +679,8 @@ link_assign_uniform_locations(struct gl_shader_program *prog)
uniform_size.process(var);
}
prog->_LinkedShaders[i]->num_samplers = uniform_size.num_shader_samplers;
prog->_LinkedShaders[i]->num_uniform_components =
uniform_size.num_shader_uniform_components;
sh->num_samplers = uniform_size.num_shader_samplers;
sh->num_uniform_components = uniform_size.num_shader_uniform_components;
}
const unsigned num_user_uniforms = uniform_size.num_active_uniforms;