st/mesa: call the reset callback if glGetGraphicsResetStatus returns a failure
so that we immediately set the no-op dispatch Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
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@@ -136,6 +136,18 @@ gl_reset_status_from_pipe_reset_status(enum pipe_reset_status status)
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}
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static void
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st_device_reset_callback(void *data, enum pipe_reset_status status)
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{
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struct st_context *st = data;
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assert(status != PIPE_NO_RESET);
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st->reset_status = status;
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_mesa_set_context_lost_dispatch(st->ctx);
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}
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/**
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* Query information about GPU resets observed by this context
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*
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@@ -152,24 +164,14 @@ st_get_graphics_reset_status(struct gl_context *ctx)
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st->reset_status = PIPE_NO_RESET;
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} else {
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status = st->pipe->get_device_reset_status(st->pipe);
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if (status != PIPE_NO_RESET)
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st_device_reset_callback(st, status);
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}
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return gl_reset_status_from_pipe_reset_status(status);
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}
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static void
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st_device_reset_callback(void *data, enum pipe_reset_status status)
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{
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struct st_context *st = data;
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assert(status != PIPE_NO_RESET);
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st->reset_status = status;
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_mesa_set_context_lost_dispatch(st->ctx);
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}
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void
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st_install_device_reset_callback(struct st_context *st)
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{
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