d3d12: Predication fix: re-enable after restarting a batch if needed
Reviewed-by: Sil Vilerino <sivileri@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14486>
This commit is contained in:
@@ -187,6 +187,8 @@ d3d12_start_batch(struct d3d12_context *ctx, struct d3d12_batch *batch)
|
||||
|
||||
if (!ctx->queries_disabled)
|
||||
d3d12_resume_queries(ctx);
|
||||
if (ctx->current_predication)
|
||||
d3d12_enable_predication(ctx);
|
||||
}
|
||||
|
||||
void
|
||||
|
||||
Reference in New Issue
Block a user