glsl: Enable split of lower UBOs and SSBO also for compute shaders
The split of Uniform blocks and shader storage block only loops up to MESA_SHADER_FRAGMENT and igonres compute shaders. This cause segfault when running the OpenGL ES 3.1 CTS tests with GL_ARB_compute_shader enabled. V2: Changed to use MESA_SHADER_STAGES instead of MESA_SHADER_COMPUTE Reviewed-by: Francisco Jerez <currojerez@riseup.net> Signed-off-by: Marta Lofstedt <marta.lofstedt@linux.intel.com>
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Marta Lofstedt
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5423c1e855
commit
93267887a0
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@@ -4392,7 +4392,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
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* for gl_shader_program and gl_shader, so that drivers that need separate
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* index spaces for each set can have that.
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*/
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for (unsigned i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) {
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for (unsigned i = MESA_SHADER_VERTEX; i < MESA_SHADER_STAGES; i++) {
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if (prog->_LinkedShaders[i] != NULL) {
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gl_shader *sh = prog->_LinkedShaders[i];
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split_ubos_and_ssbos(sh,
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