glsl: Enable split of lower UBOs and SSBO also for compute shaders

The split of Uniform blocks and shader storage block only loops
up to MESA_SHADER_FRAGMENT and igonres compute shaders.
This cause segfault when running the OpenGL ES 3.1 CTS tests
with GL_ARB_compute_shader enabled.

V2: Changed to use MESA_SHADER_STAGES instead of
MESA_SHADER_COMPUTE

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Marta Lofstedt <marta.lofstedt@linux.intel.com>
This commit is contained in:
Marta Lofstedt
2015-10-14 13:35:32 +02:00
committed by Marta Lofstedt
parent 5423c1e855
commit 93267887a0
+1 -1
View File
@@ -4392,7 +4392,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
* for gl_shader_program and gl_shader, so that drivers that need separate
* index spaces for each set can have that.
*/
for (unsigned i = MESA_SHADER_VERTEX; i <= MESA_SHADER_FRAGMENT; i++) {
for (unsigned i = MESA_SHADER_VERTEX; i < MESA_SHADER_STAGES; i++) {
if (prog->_LinkedShaders[i] != NULL) {
gl_shader *sh = prog->_LinkedShaders[i];
split_ubos_and_ssbos(sh,