radv: rework vertex/export shader output handling
In order to faciliate adding tess support, split the vs/es output info into a separate block, so we make it easier to have the tess shaders export the same info. Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
@@ -4228,11 +4228,11 @@ handle_shader_output_decl(struct nir_to_llvm_context *ctx,
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int length = glsl_get_length(variable->type);
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if (idx == VARYING_SLOT_CLIP_DIST0) {
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if (ctx->stage == MESA_SHADER_VERTEX)
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ctx->shader_info->vs.clip_dist_mask = (1 << length) - 1;
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ctx->shader_info->vs.outinfo.clip_dist_mask = (1 << length) - 1;
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ctx->num_output_clips = length;
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} else if (idx == VARYING_SLOT_CULL_DIST0) {
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if (ctx->stage == MESA_SHADER_VERTEX)
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ctx->shader_info->vs.cull_dist_mask = (1 << length) - 1;
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ctx->shader_info->vs.outinfo.cull_dist_mask = (1 << length) - 1;
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ctx->num_output_culls = length;
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}
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if (length > 4)
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@@ -4448,7 +4448,8 @@ si_llvm_init_export_args(struct nir_to_llvm_context *ctx,
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}
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static void
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handle_vs_outputs_post(struct nir_to_llvm_context *ctx)
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handle_vs_outputs_post(struct nir_to_llvm_context *ctx,
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struct ac_vs_output_info *outinfo)
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{
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uint32_t param_count = 0;
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unsigned target;
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@@ -4461,14 +4462,14 @@ handle_vs_outputs_post(struct nir_to_llvm_context *ctx)
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(1ull << VARYING_SLOT_CULL_DIST0) |
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(1ull << VARYING_SLOT_CULL_DIST1));
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ctx->shader_info->vs.prim_id_output = 0xffffffff;
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ctx->shader_info->vs.layer_output = 0xffffffff;
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outinfo->prim_id_output = 0xffffffff;
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outinfo->layer_output = 0xffffffff;
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if (clip_mask) {
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LLVMValueRef slots[8];
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unsigned j;
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if (ctx->shader_info->vs.cull_dist_mask)
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ctx->shader_info->vs.cull_dist_mask <<= ctx->num_output_clips;
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if (outinfo->cull_dist_mask)
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outinfo->cull_dist_mask <<= ctx->num_output_clips;
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i = VARYING_SLOT_CLIP_DIST0;
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for (j = 0; j < ctx->num_output_clips; j++)
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@@ -4513,25 +4514,25 @@ handle_vs_outputs_post(struct nir_to_llvm_context *ctx)
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i == VARYING_SLOT_CULL_DIST1) {
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continue;
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} else if (i == VARYING_SLOT_PSIZ) {
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ctx->shader_info->vs.writes_pointsize = true;
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outinfo->writes_pointsize = true;
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psize_value = values[0];
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continue;
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} else if (i == VARYING_SLOT_LAYER) {
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ctx->shader_info->vs.writes_layer = true;
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outinfo->writes_layer = true;
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layer_value = values[0];
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ctx->shader_info->vs.layer_output = param_count;
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outinfo->layer_output = param_count;
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target = V_008DFC_SQ_EXP_PARAM + param_count;
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param_count++;
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} else if (i == VARYING_SLOT_VIEWPORT) {
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ctx->shader_info->vs.writes_viewport_index = true;
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outinfo->writes_viewport_index = true;
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viewport_index_value = values[0];
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continue;
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} else if (i == VARYING_SLOT_PRIMITIVE_ID) {
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ctx->shader_info->vs.prim_id_output = param_count;
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outinfo->prim_id_output = param_count;
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target = V_008DFC_SQ_EXP_PARAM + param_count;
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param_count++;
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} else if (i >= VARYING_SLOT_VAR0) {
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ctx->shader_info->vs.export_mask |= 1u << (i - VARYING_SLOT_VAR0);
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outinfo->export_mask |= 1u << (i - VARYING_SLOT_VAR0);
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target = V_008DFC_SQ_EXP_PARAM + param_count;
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param_count++;
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}
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@@ -4560,9 +4561,9 @@ handle_vs_outputs_post(struct nir_to_llvm_context *ctx)
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pos_args[0].out[3] = ctx->f32one; /* W */
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}
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uint32_t mask = ((ctx->shader_info->vs.writes_pointsize == true ? 1 : 0) |
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(ctx->shader_info->vs.writes_layer == true ? 4 : 0) |
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(ctx->shader_info->vs.writes_viewport_index == true ? 8 : 0));
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uint32_t mask = ((outinfo->writes_pointsize == true ? 1 : 0) |
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(outinfo->writes_layer == true ? 4 : 0) |
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(outinfo->writes_viewport_index == true ? 8 : 0));
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if (mask) {
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pos_args[1].enabled_channels = mask;
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pos_args[1].valid_mask = 0;
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@@ -4574,11 +4575,11 @@ handle_vs_outputs_post(struct nir_to_llvm_context *ctx)
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pos_args[1].out[2] = ctx->f32zero; /* Z */
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pos_args[1].out[3] = ctx->f32zero; /* W */
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if (ctx->shader_info->vs.writes_pointsize == true)
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if (outinfo->writes_pointsize == true)
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pos_args[1].out[0] = psize_value;
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if (ctx->shader_info->vs.writes_layer == true)
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if (outinfo->writes_layer == true)
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pos_args[1].out[2] = layer_value;
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if (ctx->shader_info->vs.writes_viewport_index == true)
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if (outinfo->writes_viewport_index == true)
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pos_args[1].out[3] = viewport_index_value;
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}
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for (i = 0; i < 4; i++) {
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@@ -4598,12 +4599,13 @@ handle_vs_outputs_post(struct nir_to_llvm_context *ctx)
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ac_build_export(&ctx->ac, &pos_args[i]);
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}
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ctx->shader_info->vs.pos_exports = num_pos_exports;
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ctx->shader_info->vs.param_exports = param_count;
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outinfo->pos_exports = num_pos_exports;
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outinfo->param_exports = param_count;
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}
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static void
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handle_es_outputs_post(struct nir_to_llvm_context *ctx)
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handle_es_outputs_post(struct nir_to_llvm_context *ctx,
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struct ac_es_output_info *outinfo)
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{
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int j;
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uint64_t max_output_written = 0;
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@@ -4638,7 +4640,7 @@ handle_es_outputs_post(struct nir_to_llvm_context *ctx)
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1, 1, true, true);
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}
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}
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ctx->shader_info->vs.esgs_itemsize = (max_output_written + 1) * 16;
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outinfo->esgs_itemsize = (max_output_written + 1) * 16;
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}
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static void
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@@ -4761,9 +4763,9 @@ handle_shader_outputs_post(struct nir_to_llvm_context *ctx)
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switch (ctx->stage) {
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case MESA_SHADER_VERTEX:
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if (ctx->options->key.vs.as_es)
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handle_es_outputs_post(ctx);
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handle_es_outputs_post(ctx, &ctx->shader_info->vs.es_info);
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else
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handle_vs_outputs_post(ctx);
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handle_vs_outputs_post(ctx, &ctx->shader_info->vs.outinfo);
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break;
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case MESA_SHADER_FRAGMENT:
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handle_fs_outputs_post(ctx);
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@@ -5170,7 +5172,7 @@ ac_gs_copy_shader_emit(struct nir_to_llvm_context *ctx)
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}
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idx += slot_inc;
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}
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handle_vs_outputs_post(ctx);
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handle_vs_outputs_post(ctx, &ctx->shader_info->vs.outinfo);
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}
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void ac_create_gs_copy_shader(LLVMTargetMachineRef tm,
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@@ -91,6 +91,23 @@ struct ac_userdata_locations {
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struct ac_userdata_info shader_data[AC_UD_MAX_UD];
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};
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struct ac_vs_output_info {
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uint8_t clip_dist_mask;
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uint8_t cull_dist_mask;
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bool writes_pointsize;
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bool writes_layer;
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bool writes_viewport_index;
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uint32_t prim_id_output;
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uint32_t layer_output;
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uint32_t export_mask;
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unsigned param_exports;
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unsigned pos_exports;
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};
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struct ac_es_output_info {
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uint32_t esgs_itemsize;
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};
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struct ac_shader_variant_info {
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struct ac_userdata_locations user_sgprs_locs;
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unsigned num_user_sgprs;
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@@ -98,19 +115,10 @@ struct ac_shader_variant_info {
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unsigned num_input_vgprs;
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union {
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struct {
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unsigned param_exports;
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unsigned pos_exports;
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struct ac_vs_output_info outinfo;
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struct ac_es_output_info es_info;
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unsigned vgpr_comp_cnt;
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uint32_t export_mask;
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bool writes_pointsize;
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bool writes_layer;
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bool writes_viewport_index;
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bool as_es;
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uint8_t clip_dist_mask;
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uint8_t cull_dist_mask;
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uint32_t esgs_itemsize;
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uint32_t prim_id_output;
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uint32_t layer_output;
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} vs;
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struct {
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unsigned num_interp;
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@@ -502,7 +502,8 @@ radv_emit_graphics_raster_state(struct radv_cmd_buffer *cmd_buffer,
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static void
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radv_emit_hw_vs(struct radv_cmd_buffer *cmd_buffer,
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struct radv_pipeline *pipeline,
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struct radv_shader_variant *shader)
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struct radv_shader_variant *shader,
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struct ac_vs_output_info *outinfo)
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{
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struct radeon_winsys *ws = cmd_buffer->device->ws;
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uint64_t va = ws->buffer_get_va(shader->bo);
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@@ -510,19 +511,19 @@ radv_emit_hw_vs(struct radv_cmd_buffer *cmd_buffer,
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ws->cs_add_buffer(cmd_buffer->cs, shader->bo, 8);
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export_count = MAX2(1, shader->info.vs.param_exports);
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export_count = MAX2(1, outinfo->param_exports);
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radeon_set_context_reg(cmd_buffer->cs, R_0286C4_SPI_VS_OUT_CONFIG,
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S_0286C4_VS_EXPORT_COUNT(export_count - 1));
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radeon_set_context_reg(cmd_buffer->cs, R_02870C_SPI_SHADER_POS_FORMAT,
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S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
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S_02870C_POS1_EXPORT_FORMAT(shader->info.vs.pos_exports > 1 ?
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S_02870C_POS1_EXPORT_FORMAT(outinfo->pos_exports > 1 ?
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V_02870C_SPI_SHADER_4COMP :
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V_02870C_SPI_SHADER_NONE) |
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S_02870C_POS2_EXPORT_FORMAT(shader->info.vs.pos_exports > 2 ?
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S_02870C_POS2_EXPORT_FORMAT(outinfo->pos_exports > 2 ?
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V_02870C_SPI_SHADER_4COMP :
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V_02870C_SPI_SHADER_NONE) |
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S_02870C_POS3_EXPORT_FORMAT(shader->info.vs.pos_exports > 3 ?
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S_02870C_POS3_EXPORT_FORMAT(outinfo->pos_exports > 3 ?
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V_02870C_SPI_SHADER_4COMP :
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V_02870C_SPI_SHADER_NONE));
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@@ -540,17 +541,17 @@ radv_emit_hw_vs(struct radv_cmd_buffer *cmd_buffer,
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S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
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unsigned clip_dist_mask, cull_dist_mask, total_mask;
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clip_dist_mask = shader->info.vs.clip_dist_mask;
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cull_dist_mask = shader->info.vs.cull_dist_mask;
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clip_dist_mask = outinfo->clip_dist_mask;
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cull_dist_mask = outinfo->cull_dist_mask;
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total_mask = clip_dist_mask | cull_dist_mask;
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radeon_set_context_reg(cmd_buffer->cs, R_02881C_PA_CL_VS_OUT_CNTL,
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S_02881C_USE_VTX_POINT_SIZE(shader->info.vs.writes_pointsize) |
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S_02881C_USE_VTX_RENDER_TARGET_INDX(shader->info.vs.writes_layer) |
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S_02881C_USE_VTX_VIEWPORT_INDX(shader->info.vs.writes_viewport_index) |
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S_02881C_VS_OUT_MISC_VEC_ENA(shader->info.vs.writes_pointsize ||
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shader->info.vs.writes_layer ||
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shader->info.vs.writes_viewport_index) |
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S_02881C_USE_VTX_POINT_SIZE(outinfo->writes_pointsize) |
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S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo->writes_layer) |
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S_02881C_USE_VTX_VIEWPORT_INDX(outinfo->writes_viewport_index) |
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S_02881C_VS_OUT_MISC_VEC_ENA(outinfo->writes_pointsize ||
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outinfo->writes_layer ||
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outinfo->writes_viewport_index) |
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S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0f) != 0) |
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S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xf0) != 0) |
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pipeline->graphics.raster.pa_cl_vs_out_cntl |
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@@ -558,12 +559,13 @@ radv_emit_hw_vs(struct radv_cmd_buffer *cmd_buffer,
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clip_dist_mask);
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radeon_set_context_reg(cmd_buffer->cs, R_028AB4_VGT_REUSE_OFF,
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S_028AB4_REUSE_OFF(shader->info.vs.writes_viewport_index));
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S_028AB4_REUSE_OFF(outinfo->writes_viewport_index));
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}
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static void
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radv_emit_hw_es(struct radv_cmd_buffer *cmd_buffer,
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struct radv_shader_variant *shader)
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struct radv_shader_variant *shader,
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struct ac_es_output_info *outinfo)
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{
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struct radeon_winsys *ws = cmd_buffer->device->ws;
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uint64_t va = ws->buffer_get_va(shader->bo);
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@@ -571,7 +573,7 @@ radv_emit_hw_es(struct radv_cmd_buffer *cmd_buffer,
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ws->cs_add_buffer(cmd_buffer->cs, shader->bo, 8);
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radeon_set_context_reg(cmd_buffer->cs, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
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shader->info.vs.esgs_itemsize / 4);
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outinfo->esgs_itemsize / 4);
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radeon_set_sh_reg_seq(cmd_buffer->cs, R_00B320_SPI_SHADER_PGM_LO_ES, 4);
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radeon_emit(cmd_buffer->cs, va >> 8);
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radeon_emit(cmd_buffer->cs, va >> 40);
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@@ -590,9 +592,9 @@ radv_emit_vertex_shader(struct radv_cmd_buffer *cmd_buffer,
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vs = pipeline->shaders[MESA_SHADER_VERTEX];
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if (vs->info.vs.as_es)
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radv_emit_hw_es(cmd_buffer, vs);
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radv_emit_hw_es(cmd_buffer, vs, &vs->info.vs.es_info);
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else
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radv_emit_hw_vs(cmd_buffer, pipeline, vs);
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radv_emit_hw_vs(cmd_buffer, pipeline, vs, &vs->info.vs.outinfo);
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radeon_set_context_reg(cmd_buffer->cs, R_028A84_VGT_PRIMITIVEID_EN, 0);
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}
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@@ -666,7 +668,7 @@ radv_emit_geometry_shader(struct radv_cmd_buffer *cmd_buffer,
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radeon_emit(cmd_buffer->cs, gs->rsrc1);
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radeon_emit(cmd_buffer->cs, gs->rsrc2);
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radv_emit_hw_vs(cmd_buffer, pipeline, pipeline->gs_copy_shader);
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radv_emit_hw_vs(cmd_buffer, pipeline, pipeline->gs_copy_shader, &pipeline->gs_copy_shader->info.vs.outinfo);
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struct ac_userdata_info *loc = radv_lookup_user_sgpr(cmd_buffer->state.pipeline, MESA_SHADER_GEOMETRY,
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AC_UD_GS_VS_RING_STRIDE_ENTRIES);
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@@ -696,10 +698,14 @@ radv_emit_fragment_shader(struct radv_cmd_buffer *cmd_buffer,
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struct radv_blend_state *blend = &pipeline->graphics.blend;
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unsigned ps_offset = 0;
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unsigned z_order;
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struct ac_vs_output_info *outinfo;
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assert (pipeline->shaders[MESA_SHADER_FRAGMENT]);
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ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
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vs = radv_pipeline_has_gs(pipeline) ? pipeline->gs_copy_shader : pipeline->shaders[MESA_SHADER_VERTEX];
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outinfo = &vs->info.vs.outinfo;
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va = ws->buffer_get_va(ps->bo);
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ws->cs_add_buffer(cmd_buffer->cs, ps->bo, 8);
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@@ -757,20 +763,20 @@ radv_emit_fragment_shader(struct radv_cmd_buffer *cmd_buffer,
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ps_offset++;
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}
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if (ps->info.fs.prim_id_input && (vs->info.vs.prim_id_output != 0xffffffff)) {
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if (ps->info.fs.prim_id_input && (outinfo->prim_id_output != 0xffffffff)) {
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unsigned vs_offset, flat_shade;
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unsigned val;
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vs_offset = vs->info.vs.prim_id_output;
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vs_offset = outinfo->prim_id_output;
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flat_shade = true;
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val = S_028644_OFFSET(vs_offset) | S_028644_FLAT_SHADE(flat_shade);
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radeon_set_context_reg(cmd_buffer->cs, R_028644_SPI_PS_INPUT_CNTL_0 + 4 * ps_offset, val);
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++ps_offset;
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}
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if (ps->info.fs.layer_input && (vs->info.vs.layer_output != 0xffffffff)) {
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if (ps->info.fs.layer_input && (outinfo->layer_output != 0xffffffff)) {
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unsigned vs_offset, flat_shade;
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unsigned val;
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vs_offset = vs->info.vs.layer_output;
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vs_offset = outinfo->layer_output;
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flat_shade = true;
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val = S_028644_OFFSET(vs_offset) | S_028644_FLAT_SHADE(flat_shade);
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radeon_set_context_reg(cmd_buffer->cs, R_028644_SPI_PS_INPUT_CNTL_0 + 4 * ps_offset, val);
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@@ -785,20 +791,20 @@ radv_emit_fragment_shader(struct radv_cmd_buffer *cmd_buffer,
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continue;
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if (!(vs->info.vs.export_mask & (1u << i))) {
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if (!(outinfo->export_mask & (1u << i))) {
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radeon_set_context_reg(cmd_buffer->cs, R_028644_SPI_PS_INPUT_CNTL_0 + 4 * ps_offset,
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S_028644_OFFSET(0x20));
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++ps_offset;
|
||||
continue;
|
||||
}
|
||||
|
||||
vs_offset = util_bitcount(vs->info.vs.export_mask & ((1u << i) - 1));
|
||||
if (vs->info.vs.prim_id_output != 0xffffffff) {
|
||||
if (vs_offset >= vs->info.vs.prim_id_output)
|
||||
vs_offset = util_bitcount(outinfo->export_mask & ((1u << i) - 1));
|
||||
if (outinfo->prim_id_output != 0xffffffff) {
|
||||
if (vs_offset >= outinfo->prim_id_output)
|
||||
vs_offset++;
|
||||
}
|
||||
if (vs->info.vs.layer_output != 0xffffffff) {
|
||||
if (vs_offset >= vs->info.vs.layer_output)
|
||||
if (outinfo->layer_output != 0xffffffff) {
|
||||
if (vs_offset >= outinfo->layer_output)
|
||||
vs_offset++;
|
||||
}
|
||||
flat_shade = !!(ps->info.fs.flat_shaded_mask & (1u << ps_offset));
|
||||
|
||||
@@ -1467,15 +1467,15 @@ calculate_gs_ring_sizes(struct radv_pipeline *pipeline)
|
||||
unsigned alignment = 256 * num_se;
|
||||
/* The maximum size is 63.999 MB per SE. */
|
||||
unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se;
|
||||
|
||||
struct ac_es_output_info *es_info = &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.es_info;
|
||||
struct ac_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
|
||||
struct ac_shader_variant_info *es_info = &pipeline->shaders[MESA_SHADER_VERTEX]->info;
|
||||
|
||||
/* Calculate the minimum size. */
|
||||
unsigned min_esgs_ring_size = align(es_info->vs.esgs_itemsize * gs_vertex_reuse *
|
||||
unsigned min_esgs_ring_size = align(es_info->esgs_itemsize * gs_vertex_reuse *
|
||||
wave_size, alignment);
|
||||
/* These are recommended sizes, not minimum sizes. */
|
||||
unsigned esgs_ring_size = max_gs_waves * 2 * wave_size *
|
||||
es_info->vs.esgs_itemsize * gs_info->gs.vertices_in;
|
||||
es_info->esgs_itemsize * gs_info->gs.vertices_in;
|
||||
unsigned gsvs_ring_size = max_gs_waves * 2 * wave_size *
|
||||
gs_info->gs.max_gsvs_emit_size * 1; // no streams in VK (gs->max_gs_stream + 1);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user