radv: rework vertex/export shader output handling

In order to faciliate adding tess support, split the vs/es
output info into a separate block, so we make it easier to
have the tess shaders export the same info.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2017-03-28 06:13:09 +10:00
parent ae0551b4b3
commit 931a8d0c9a
4 changed files with 86 additions and 70 deletions
+28 -26
View File
@@ -4228,11 +4228,11 @@ handle_shader_output_decl(struct nir_to_llvm_context *ctx,
int length = glsl_get_length(variable->type);
if (idx == VARYING_SLOT_CLIP_DIST0) {
if (ctx->stage == MESA_SHADER_VERTEX)
ctx->shader_info->vs.clip_dist_mask = (1 << length) - 1;
ctx->shader_info->vs.outinfo.clip_dist_mask = (1 << length) - 1;
ctx->num_output_clips = length;
} else if (idx == VARYING_SLOT_CULL_DIST0) {
if (ctx->stage == MESA_SHADER_VERTEX)
ctx->shader_info->vs.cull_dist_mask = (1 << length) - 1;
ctx->shader_info->vs.outinfo.cull_dist_mask = (1 << length) - 1;
ctx->num_output_culls = length;
}
if (length > 4)
@@ -4448,7 +4448,8 @@ si_llvm_init_export_args(struct nir_to_llvm_context *ctx,
}
static void
handle_vs_outputs_post(struct nir_to_llvm_context *ctx)
handle_vs_outputs_post(struct nir_to_llvm_context *ctx,
struct ac_vs_output_info *outinfo)
{
uint32_t param_count = 0;
unsigned target;
@@ -4461,14 +4462,14 @@ handle_vs_outputs_post(struct nir_to_llvm_context *ctx)
(1ull << VARYING_SLOT_CULL_DIST0) |
(1ull << VARYING_SLOT_CULL_DIST1));
ctx->shader_info->vs.prim_id_output = 0xffffffff;
ctx->shader_info->vs.layer_output = 0xffffffff;
outinfo->prim_id_output = 0xffffffff;
outinfo->layer_output = 0xffffffff;
if (clip_mask) {
LLVMValueRef slots[8];
unsigned j;
if (ctx->shader_info->vs.cull_dist_mask)
ctx->shader_info->vs.cull_dist_mask <<= ctx->num_output_clips;
if (outinfo->cull_dist_mask)
outinfo->cull_dist_mask <<= ctx->num_output_clips;
i = VARYING_SLOT_CLIP_DIST0;
for (j = 0; j < ctx->num_output_clips; j++)
@@ -4513,25 +4514,25 @@ handle_vs_outputs_post(struct nir_to_llvm_context *ctx)
i == VARYING_SLOT_CULL_DIST1) {
continue;
} else if (i == VARYING_SLOT_PSIZ) {
ctx->shader_info->vs.writes_pointsize = true;
outinfo->writes_pointsize = true;
psize_value = values[0];
continue;
} else if (i == VARYING_SLOT_LAYER) {
ctx->shader_info->vs.writes_layer = true;
outinfo->writes_layer = true;
layer_value = values[0];
ctx->shader_info->vs.layer_output = param_count;
outinfo->layer_output = param_count;
target = V_008DFC_SQ_EXP_PARAM + param_count;
param_count++;
} else if (i == VARYING_SLOT_VIEWPORT) {
ctx->shader_info->vs.writes_viewport_index = true;
outinfo->writes_viewport_index = true;
viewport_index_value = values[0];
continue;
} else if (i == VARYING_SLOT_PRIMITIVE_ID) {
ctx->shader_info->vs.prim_id_output = param_count;
outinfo->prim_id_output = param_count;
target = V_008DFC_SQ_EXP_PARAM + param_count;
param_count++;
} else if (i >= VARYING_SLOT_VAR0) {
ctx->shader_info->vs.export_mask |= 1u << (i - VARYING_SLOT_VAR0);
outinfo->export_mask |= 1u << (i - VARYING_SLOT_VAR0);
target = V_008DFC_SQ_EXP_PARAM + param_count;
param_count++;
}
@@ -4560,9 +4561,9 @@ handle_vs_outputs_post(struct nir_to_llvm_context *ctx)
pos_args[0].out[3] = ctx->f32one; /* W */
}
uint32_t mask = ((ctx->shader_info->vs.writes_pointsize == true ? 1 : 0) |
(ctx->shader_info->vs.writes_layer == true ? 4 : 0) |
(ctx->shader_info->vs.writes_viewport_index == true ? 8 : 0));
uint32_t mask = ((outinfo->writes_pointsize == true ? 1 : 0) |
(outinfo->writes_layer == true ? 4 : 0) |
(outinfo->writes_viewport_index == true ? 8 : 0));
if (mask) {
pos_args[1].enabled_channels = mask;
pos_args[1].valid_mask = 0;
@@ -4574,11 +4575,11 @@ handle_vs_outputs_post(struct nir_to_llvm_context *ctx)
pos_args[1].out[2] = ctx->f32zero; /* Z */
pos_args[1].out[3] = ctx->f32zero; /* W */
if (ctx->shader_info->vs.writes_pointsize == true)
if (outinfo->writes_pointsize == true)
pos_args[1].out[0] = psize_value;
if (ctx->shader_info->vs.writes_layer == true)
if (outinfo->writes_layer == true)
pos_args[1].out[2] = layer_value;
if (ctx->shader_info->vs.writes_viewport_index == true)
if (outinfo->writes_viewport_index == true)
pos_args[1].out[3] = viewport_index_value;
}
for (i = 0; i < 4; i++) {
@@ -4598,12 +4599,13 @@ handle_vs_outputs_post(struct nir_to_llvm_context *ctx)
ac_build_export(&ctx->ac, &pos_args[i]);
}
ctx->shader_info->vs.pos_exports = num_pos_exports;
ctx->shader_info->vs.param_exports = param_count;
outinfo->pos_exports = num_pos_exports;
outinfo->param_exports = param_count;
}
static void
handle_es_outputs_post(struct nir_to_llvm_context *ctx)
handle_es_outputs_post(struct nir_to_llvm_context *ctx,
struct ac_es_output_info *outinfo)
{
int j;
uint64_t max_output_written = 0;
@@ -4638,7 +4640,7 @@ handle_es_outputs_post(struct nir_to_llvm_context *ctx)
1, 1, true, true);
}
}
ctx->shader_info->vs.esgs_itemsize = (max_output_written + 1) * 16;
outinfo->esgs_itemsize = (max_output_written + 1) * 16;
}
static void
@@ -4761,9 +4763,9 @@ handle_shader_outputs_post(struct nir_to_llvm_context *ctx)
switch (ctx->stage) {
case MESA_SHADER_VERTEX:
if (ctx->options->key.vs.as_es)
handle_es_outputs_post(ctx);
handle_es_outputs_post(ctx, &ctx->shader_info->vs.es_info);
else
handle_vs_outputs_post(ctx);
handle_vs_outputs_post(ctx, &ctx->shader_info->vs.outinfo);
break;
case MESA_SHADER_FRAGMENT:
handle_fs_outputs_post(ctx);
@@ -5170,7 +5172,7 @@ ac_gs_copy_shader_emit(struct nir_to_llvm_context *ctx)
}
idx += slot_inc;
}
handle_vs_outputs_post(ctx);
handle_vs_outputs_post(ctx, &ctx->shader_info->vs.outinfo);
}
void ac_create_gs_copy_shader(LLVMTargetMachineRef tm,
+19 -11
View File
@@ -91,6 +91,23 @@ struct ac_userdata_locations {
struct ac_userdata_info shader_data[AC_UD_MAX_UD];
};
struct ac_vs_output_info {
uint8_t clip_dist_mask;
uint8_t cull_dist_mask;
bool writes_pointsize;
bool writes_layer;
bool writes_viewport_index;
uint32_t prim_id_output;
uint32_t layer_output;
uint32_t export_mask;
unsigned param_exports;
unsigned pos_exports;
};
struct ac_es_output_info {
uint32_t esgs_itemsize;
};
struct ac_shader_variant_info {
struct ac_userdata_locations user_sgprs_locs;
unsigned num_user_sgprs;
@@ -98,19 +115,10 @@ struct ac_shader_variant_info {
unsigned num_input_vgprs;
union {
struct {
unsigned param_exports;
unsigned pos_exports;
struct ac_vs_output_info outinfo;
struct ac_es_output_info es_info;
unsigned vgpr_comp_cnt;
uint32_t export_mask;
bool writes_pointsize;
bool writes_layer;
bool writes_viewport_index;
bool as_es;
uint8_t clip_dist_mask;
uint8_t cull_dist_mask;
uint32_t esgs_itemsize;
uint32_t prim_id_output;
uint32_t layer_output;
} vs;
struct {
unsigned num_interp;
+35 -29
View File
@@ -502,7 +502,8 @@ radv_emit_graphics_raster_state(struct radv_cmd_buffer *cmd_buffer,
static void
radv_emit_hw_vs(struct radv_cmd_buffer *cmd_buffer,
struct radv_pipeline *pipeline,
struct radv_shader_variant *shader)
struct radv_shader_variant *shader,
struct ac_vs_output_info *outinfo)
{
struct radeon_winsys *ws = cmd_buffer->device->ws;
uint64_t va = ws->buffer_get_va(shader->bo);
@@ -510,19 +511,19 @@ radv_emit_hw_vs(struct radv_cmd_buffer *cmd_buffer,
ws->cs_add_buffer(cmd_buffer->cs, shader->bo, 8);
export_count = MAX2(1, shader->info.vs.param_exports);
export_count = MAX2(1, outinfo->param_exports);
radeon_set_context_reg(cmd_buffer->cs, R_0286C4_SPI_VS_OUT_CONFIG,
S_0286C4_VS_EXPORT_COUNT(export_count - 1));
radeon_set_context_reg(cmd_buffer->cs, R_02870C_SPI_SHADER_POS_FORMAT,
S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) |
S_02870C_POS1_EXPORT_FORMAT(shader->info.vs.pos_exports > 1 ?
S_02870C_POS1_EXPORT_FORMAT(outinfo->pos_exports > 1 ?
V_02870C_SPI_SHADER_4COMP :
V_02870C_SPI_SHADER_NONE) |
S_02870C_POS2_EXPORT_FORMAT(shader->info.vs.pos_exports > 2 ?
S_02870C_POS2_EXPORT_FORMAT(outinfo->pos_exports > 2 ?
V_02870C_SPI_SHADER_4COMP :
V_02870C_SPI_SHADER_NONE) |
S_02870C_POS3_EXPORT_FORMAT(shader->info.vs.pos_exports > 3 ?
S_02870C_POS3_EXPORT_FORMAT(outinfo->pos_exports > 3 ?
V_02870C_SPI_SHADER_4COMP :
V_02870C_SPI_SHADER_NONE));
@@ -540,17 +541,17 @@ radv_emit_hw_vs(struct radv_cmd_buffer *cmd_buffer,
S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1));
unsigned clip_dist_mask, cull_dist_mask, total_mask;
clip_dist_mask = shader->info.vs.clip_dist_mask;
cull_dist_mask = shader->info.vs.cull_dist_mask;
clip_dist_mask = outinfo->clip_dist_mask;
cull_dist_mask = outinfo->cull_dist_mask;
total_mask = clip_dist_mask | cull_dist_mask;
radeon_set_context_reg(cmd_buffer->cs, R_02881C_PA_CL_VS_OUT_CNTL,
S_02881C_USE_VTX_POINT_SIZE(shader->info.vs.writes_pointsize) |
S_02881C_USE_VTX_RENDER_TARGET_INDX(shader->info.vs.writes_layer) |
S_02881C_USE_VTX_VIEWPORT_INDX(shader->info.vs.writes_viewport_index) |
S_02881C_VS_OUT_MISC_VEC_ENA(shader->info.vs.writes_pointsize ||
shader->info.vs.writes_layer ||
shader->info.vs.writes_viewport_index) |
S_02881C_USE_VTX_POINT_SIZE(outinfo->writes_pointsize) |
S_02881C_USE_VTX_RENDER_TARGET_INDX(outinfo->writes_layer) |
S_02881C_USE_VTX_VIEWPORT_INDX(outinfo->writes_viewport_index) |
S_02881C_VS_OUT_MISC_VEC_ENA(outinfo->writes_pointsize ||
outinfo->writes_layer ||
outinfo->writes_viewport_index) |
S_02881C_VS_OUT_CCDIST0_VEC_ENA((total_mask & 0x0f) != 0) |
S_02881C_VS_OUT_CCDIST1_VEC_ENA((total_mask & 0xf0) != 0) |
pipeline->graphics.raster.pa_cl_vs_out_cntl |
@@ -558,12 +559,13 @@ radv_emit_hw_vs(struct radv_cmd_buffer *cmd_buffer,
clip_dist_mask);
radeon_set_context_reg(cmd_buffer->cs, R_028AB4_VGT_REUSE_OFF,
S_028AB4_REUSE_OFF(shader->info.vs.writes_viewport_index));
S_028AB4_REUSE_OFF(outinfo->writes_viewport_index));
}
static void
radv_emit_hw_es(struct radv_cmd_buffer *cmd_buffer,
struct radv_shader_variant *shader)
struct radv_shader_variant *shader,
struct ac_es_output_info *outinfo)
{
struct radeon_winsys *ws = cmd_buffer->device->ws;
uint64_t va = ws->buffer_get_va(shader->bo);
@@ -571,7 +573,7 @@ radv_emit_hw_es(struct radv_cmd_buffer *cmd_buffer,
ws->cs_add_buffer(cmd_buffer->cs, shader->bo, 8);
radeon_set_context_reg(cmd_buffer->cs, R_028AAC_VGT_ESGS_RING_ITEMSIZE,
shader->info.vs.esgs_itemsize / 4);
outinfo->esgs_itemsize / 4);
radeon_set_sh_reg_seq(cmd_buffer->cs, R_00B320_SPI_SHADER_PGM_LO_ES, 4);
radeon_emit(cmd_buffer->cs, va >> 8);
radeon_emit(cmd_buffer->cs, va >> 40);
@@ -590,9 +592,9 @@ radv_emit_vertex_shader(struct radv_cmd_buffer *cmd_buffer,
vs = pipeline->shaders[MESA_SHADER_VERTEX];
if (vs->info.vs.as_es)
radv_emit_hw_es(cmd_buffer, vs);
radv_emit_hw_es(cmd_buffer, vs, &vs->info.vs.es_info);
else
radv_emit_hw_vs(cmd_buffer, pipeline, vs);
radv_emit_hw_vs(cmd_buffer, pipeline, vs, &vs->info.vs.outinfo);
radeon_set_context_reg(cmd_buffer->cs, R_028A84_VGT_PRIMITIVEID_EN, 0);
}
@@ -666,7 +668,7 @@ radv_emit_geometry_shader(struct radv_cmd_buffer *cmd_buffer,
radeon_emit(cmd_buffer->cs, gs->rsrc1);
radeon_emit(cmd_buffer->cs, gs->rsrc2);
radv_emit_hw_vs(cmd_buffer, pipeline, pipeline->gs_copy_shader);
radv_emit_hw_vs(cmd_buffer, pipeline, pipeline->gs_copy_shader, &pipeline->gs_copy_shader->info.vs.outinfo);
struct ac_userdata_info *loc = radv_lookup_user_sgpr(cmd_buffer->state.pipeline, MESA_SHADER_GEOMETRY,
AC_UD_GS_VS_RING_STRIDE_ENTRIES);
@@ -696,10 +698,14 @@ radv_emit_fragment_shader(struct radv_cmd_buffer *cmd_buffer,
struct radv_blend_state *blend = &pipeline->graphics.blend;
unsigned ps_offset = 0;
unsigned z_order;
struct ac_vs_output_info *outinfo;
assert (pipeline->shaders[MESA_SHADER_FRAGMENT]);
ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
vs = radv_pipeline_has_gs(pipeline) ? pipeline->gs_copy_shader : pipeline->shaders[MESA_SHADER_VERTEX];
outinfo = &vs->info.vs.outinfo;
va = ws->buffer_get_va(ps->bo);
ws->cs_add_buffer(cmd_buffer->cs, ps->bo, 8);
@@ -757,20 +763,20 @@ radv_emit_fragment_shader(struct radv_cmd_buffer *cmd_buffer,
ps_offset++;
}
if (ps->info.fs.prim_id_input && (vs->info.vs.prim_id_output != 0xffffffff)) {
if (ps->info.fs.prim_id_input && (outinfo->prim_id_output != 0xffffffff)) {
unsigned vs_offset, flat_shade;
unsigned val;
vs_offset = vs->info.vs.prim_id_output;
vs_offset = outinfo->prim_id_output;
flat_shade = true;
val = S_028644_OFFSET(vs_offset) | S_028644_FLAT_SHADE(flat_shade);
radeon_set_context_reg(cmd_buffer->cs, R_028644_SPI_PS_INPUT_CNTL_0 + 4 * ps_offset, val);
++ps_offset;
}
if (ps->info.fs.layer_input && (vs->info.vs.layer_output != 0xffffffff)) {
if (ps->info.fs.layer_input && (outinfo->layer_output != 0xffffffff)) {
unsigned vs_offset, flat_shade;
unsigned val;
vs_offset = vs->info.vs.layer_output;
vs_offset = outinfo->layer_output;
flat_shade = true;
val = S_028644_OFFSET(vs_offset) | S_028644_FLAT_SHADE(flat_shade);
radeon_set_context_reg(cmd_buffer->cs, R_028644_SPI_PS_INPUT_CNTL_0 + 4 * ps_offset, val);
@@ -785,20 +791,20 @@ radv_emit_fragment_shader(struct radv_cmd_buffer *cmd_buffer,
continue;
if (!(vs->info.vs.export_mask & (1u << i))) {
if (!(outinfo->export_mask & (1u << i))) {
radeon_set_context_reg(cmd_buffer->cs, R_028644_SPI_PS_INPUT_CNTL_0 + 4 * ps_offset,
S_028644_OFFSET(0x20));
++ps_offset;
continue;
}
vs_offset = util_bitcount(vs->info.vs.export_mask & ((1u << i) - 1));
if (vs->info.vs.prim_id_output != 0xffffffff) {
if (vs_offset >= vs->info.vs.prim_id_output)
vs_offset = util_bitcount(outinfo->export_mask & ((1u << i) - 1));
if (outinfo->prim_id_output != 0xffffffff) {
if (vs_offset >= outinfo->prim_id_output)
vs_offset++;
}
if (vs->info.vs.layer_output != 0xffffffff) {
if (vs_offset >= vs->info.vs.layer_output)
if (outinfo->layer_output != 0xffffffff) {
if (vs_offset >= outinfo->layer_output)
vs_offset++;
}
flat_shade = !!(ps->info.fs.flat_shaded_mask & (1u << ps_offset));
+4 -4
View File
@@ -1467,15 +1467,15 @@ calculate_gs_ring_sizes(struct radv_pipeline *pipeline)
unsigned alignment = 256 * num_se;
/* The maximum size is 63.999 MB per SE. */
unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se;
struct ac_es_output_info *es_info = &pipeline->shaders[MESA_SHADER_VERTEX]->info.vs.es_info;
struct ac_shader_variant_info *gs_info = &pipeline->shaders[MESA_SHADER_GEOMETRY]->info;
struct ac_shader_variant_info *es_info = &pipeline->shaders[MESA_SHADER_VERTEX]->info;
/* Calculate the minimum size. */
unsigned min_esgs_ring_size = align(es_info->vs.esgs_itemsize * gs_vertex_reuse *
unsigned min_esgs_ring_size = align(es_info->esgs_itemsize * gs_vertex_reuse *
wave_size, alignment);
/* These are recommended sizes, not minimum sizes. */
unsigned esgs_ring_size = max_gs_waves * 2 * wave_size *
es_info->vs.esgs_itemsize * gs_info->gs.vertices_in;
es_info->esgs_itemsize * gs_info->gs.vertices_in;
unsigned gsvs_ring_size = max_gs_waves * 2 * wave_size *
gs_info->gs.max_gsvs_emit_size * 1; // no streams in VK (gs->max_gs_stream + 1);