linker: Move global instructions from the linked shader first
For the shader containing 'main', use the linked shader (i.e., the clone of the original shader that contained main) as the source for global instructions to move into main.
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+8
-4
@@ -687,12 +687,16 @@ link_intrastage_shaders(struct gl_shader_program *prog,
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/* Move any instructions other than variable declarations or function
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* declarations into main.
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*/
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exec_node *insertion_point = (exec_node *) &main_sig->body;
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exec_node *insertion_point =
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move_non_declarations(linked->ir, (exec_node *) &main_sig->body, false,
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linked);
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for (unsigned i = 0; i < num_shaders; i++) {
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if (shader_list[i] == main)
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continue;
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insertion_point = move_non_declarations(shader_list[i]->ir,
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insertion_point,
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(shader_list[i] != main),
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linked);
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insertion_point, true, linked);
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}
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/* Resolve initializers for global variables in the linked shader.
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