d3d1x: Fix include style

As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.

[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>

Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
This commit is contained in:
Kai Wasserbäch
2011-08-27 17:51:53 +02:00
committed by Brian Paul
parent 51ecb33c6b
commit 92bc1111f3
5 changed files with 19 additions and 19 deletions
@@ -49,9 +49,9 @@ namespace std
extern "C"
{
#include <util/u_atomic.h>
#include <pipe/p_format.h>
#include <os/os_thread.h>
#include "util/u_atomic.h"
#include "pipe/p_format.h"
#include "os/os_thread.h"
}
#include <assert.h>
@@ -27,10 +27,10 @@
#include "dxgi_private.h"
extern "C" {
#include "native.h"
#include <util/u_format.h>
#include <util/u_inlines.h>
#include <util/u_simple_shaders.h>
#include <pipe/p_shader_tokens.h>
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_simple_shaders.h"
#include "pipe/p_shader_tokens.h"
}
#include <iostream>
#include <memory>
@@ -27,8 +27,8 @@
#include "d3d1xstutil.h"
#include "galliumd3d10_1.h"
#include <dxgi.h>
#include <pipe/p_screen.h>
#include <pipe/p_context.h>
#include "pipe/p_screen.h"
#include "pipe/p_context.h"
HRESULT D3D10CreateDevice1(
IDXGIAdapter *adapter,
@@ -27,8 +27,8 @@
#include "d3d1xstutil.h"
#include "galliumd3d11.h"
#include <dxgi.h>
#include <pipe/p_screen.h>
#include <pipe/p_context.h>
#include "pipe/p_screen.h"
#include "pipe/p_context.h"
HRESULT D3D11CreateDevice(
IDXGIAdapter *adapter,
@@ -43,14 +43,14 @@
extern "C"
{
#include <pipe/p_defines.h>
#include <pipe/p_screen.h>
#include <pipe/p_context.h>
#include <util/u_inlines.h>
#include <util/u_format.h>
#include <util/u_caps.h>
#include <util/u_debug.h>
#include <os/os_thread.h>
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "pipe/p_context.h"
#include "util/u_inlines.h"
#include "util/u_format.h"
#include "util/u_caps.h"
#include "util/u_debug.h"
#include "os/os_thread.h"
}
#include "galliumdxgi.h"