d3d1x: Fix include style
As explained in the thread starting at [0], the internal include style should be »#include "path/to/header.h"« for non-system includes. [0] <http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e> Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org> Signed-off-by: Brian Paul <brianp@vmware.com>
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committed by
Brian Paul
parent
51ecb33c6b
commit
92bc1111f3
@@ -49,9 +49,9 @@ namespace std
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extern "C"
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{
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#include <util/u_atomic.h>
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#include <pipe/p_format.h>
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#include <os/os_thread.h>
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#include "util/u_atomic.h"
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#include "pipe/p_format.h"
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#include "os/os_thread.h"
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}
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#include <assert.h>
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@@ -27,10 +27,10 @@
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#include "dxgi_private.h"
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extern "C" {
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#include "native.h"
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#include <util/u_format.h>
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#include <util/u_inlines.h>
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#include <util/u_simple_shaders.h>
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#include <pipe/p_shader_tokens.h>
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#include "util/u_format.h"
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#include "util/u_inlines.h"
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#include "util/u_simple_shaders.h"
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#include "pipe/p_shader_tokens.h"
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}
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#include <iostream>
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#include <memory>
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@@ -27,8 +27,8 @@
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#include "d3d1xstutil.h"
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#include "galliumd3d10_1.h"
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#include <dxgi.h>
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#include <pipe/p_screen.h>
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#include <pipe/p_context.h>
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#include "pipe/p_screen.h"
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#include "pipe/p_context.h"
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HRESULT D3D10CreateDevice1(
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IDXGIAdapter *adapter,
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@@ -27,8 +27,8 @@
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#include "d3d1xstutil.h"
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#include "galliumd3d11.h"
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#include <dxgi.h>
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#include <pipe/p_screen.h>
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#include <pipe/p_context.h>
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#include "pipe/p_screen.h"
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#include "pipe/p_context.h"
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HRESULT D3D11CreateDevice(
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IDXGIAdapter *adapter,
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@@ -43,14 +43,14 @@
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extern "C"
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{
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#include <pipe/p_defines.h>
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#include <pipe/p_screen.h>
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#include <pipe/p_context.h>
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#include <util/u_inlines.h>
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#include <util/u_format.h>
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#include <util/u_caps.h>
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#include <util/u_debug.h>
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#include <os/os_thread.h>
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#include "pipe/p_defines.h"
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#include "pipe/p_screen.h"
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#include "pipe/p_context.h"
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#include "util/u_inlines.h"
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#include "util/u_format.h"
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#include "util/u_caps.h"
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#include "util/u_debug.h"
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#include "os/os_thread.h"
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}
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#include "galliumdxgi.h"
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