i915: Add ARB_point_sprite since we already expose NV_point_sprite.
It's all fallbacks anyway due to the DD_POINT_ATTEN fallback.
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@@ -71,6 +71,7 @@ static const struct dri_extension card_extensions[] = {
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{ "GL_ARB_half_float_pixel", NULL },
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{ "GL_ARB_multitexture", NULL },
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{ "GL_ARB_point_parameters", GL_ARB_point_parameters_functions },
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{ "GL_ARB_point_sprite", NULL },
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{ "GL_ARB_texture_border_clamp", NULL },
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{ "GL_ARB_texture_cube_map", NULL },
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{ "GL_ARB_texture_env_add", NULL },
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