vc4: Consider FS backface color loads as color inputs as well.
This fixes flatshading of backface color in 4 of the piglit interpolation tests.
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@@ -2210,8 +2210,11 @@ vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage,
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if (sem->semantic == (uint8_t)~0)
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continue;
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if (sem->semantic == TGSI_SEMANTIC_COLOR)
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if (sem->semantic == TGSI_SEMANTIC_COLOR ||
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sem->semantic == TGSI_SEMANTIC_BCOLOR) {
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shader->color_inputs |= (1 << shader->num_inputs);
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}
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shader->input_semantics[shader->num_inputs] = *sem;
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shader->num_inputs++;
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}
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