gallium/auxiliary: Remove util_compute_blit
Reviewed-by: Thong Thai <thong.thai@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32919>
This commit is contained in:
@@ -196,8 +196,6 @@ files_libgallium = files(
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'util/u_blitter.h',
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'util/u_cache.c',
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'util/u_cache.h',
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'util/u_compute.c',
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'util/u_compute.h',
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'util/u_debug_cb.h',
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'util/u_debug_describe.c',
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'util/u_debug_describe.h',
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@@ -1,219 +0,0 @@
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/**************************************************************************
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*
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* Copyright 2019 Sonny Jiang <sonnyj608@gmail.com>
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* Copyright 2019 Advanced Micro Devices, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#include "pipe/p_context.h"
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#include "pipe/p_state.h"
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#include "u_bitcast.h"
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#include "util/format/u_format.h"
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#include "u_sampler.h"
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#include "nir/nir_builder.h"
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#include "u_inlines.h"
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#include "u_compute.h"
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static void *blit_compute_shader(struct pipe_context *ctx)
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{
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/*
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#version 450
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layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) uniform sampler2DArray samp;
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layout (binding = 0, rgba32f) uniform writeonly image2D image;
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layout (std140, binding = 0) uniform ubo
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{
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vec4 src;
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vec4 scale;
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ivec4 dst;
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vec4 coord_max;
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};
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void main()
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{
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ivec3 pos = ivec3(gl_GlobalInvocationID.xyz);
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vec3 tex_pos = vec3(pos.x + 0.5, pos.y + 0.5, pos.z);
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tex_pos = tex_pos * scale.xyz + src.xyz;
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tex_pos.xy = min(tex_pos.xy, coord_max.xy);
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vec4 color = texture(samp, tex_pos);
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ivec2 image_pos = pos.xy + dst.xy;
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imageStore(image, image_pos, color);
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}
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*/
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const struct glsl_type *sampler_type =
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glsl_sampler_type(GLSL_SAMPLER_DIM_2D, /*is_shadow*/ false, /*is_array*/ true, GLSL_TYPE_FLOAT);
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const struct glsl_type *image_type =
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glsl_image_type(GLSL_SAMPLER_DIM_2D, /*is_array*/ true, GLSL_TYPE_FLOAT);
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const nir_shader_compiler_options *options =
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ctx->screen->get_compiler_options(ctx->screen, PIPE_SHADER_IR_NIR, PIPE_SHADER_COMPUTE);
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nir_builder b = nir_builder_init_simple_shader(MESA_SHADER_COMPUTE, options, "blit_cs");
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b.shader->info.workgroup_size[0] = 64;
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b.shader->info.workgroup_size[1] = 1;
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b.shader->info.workgroup_size[2] = 1;
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b.shader->info.num_ubos = 1;
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nir_def *zero = nir_imm_int(&b, 0);
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nir_def *undef32 = nir_undef(&b, 1, 32);
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nir_def *params[4];
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b.shader->num_uniforms = ARRAY_SIZE(params);
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for (unsigned i = 0; i < b.shader->num_uniforms; ++i)
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params[i] = nir_load_ubo(&b, 4, 32, zero, nir_imm_int(&b, i * 16), .align_mul = 4, .range = ~0);
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nir_variable *sampler = nir_variable_create(b.shader, nir_var_uniform, sampler_type, "sampler");
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sampler->data.binding = 0;
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BITSET_SET(b.shader->info.textures_used, 0);
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BITSET_SET(b.shader->info.samplers_used, 0);
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nir_variable *image = nir_variable_create(b.shader, nir_var_image, image_type, "image");
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image->data.binding = 0;
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image->data.image.format = PIPE_FORMAT_R32G32B32A32_FLOAT;
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BITSET_SET(b.shader->info.images_used, 0);
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nir_def *block_ids = nir_load_workgroup_id(&b);
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nir_def *local_ids = nir_load_local_invocation_id(&b);
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nir_def *ids = nir_iadd(&b, nir_imul(&b, block_ids, nir_imm_ivec3(&b, 64, 1, 1)), local_ids);
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nir_def *tex_pos = nir_u2f32(&b, ids);
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tex_pos = nir_fadd(&b, tex_pos, nir_imm_vec3(&b, 0.5f, 0.5f, 0.0f));
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tex_pos = nir_ffma(&b, tex_pos, params[1], params[0]);
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nir_def *z = nir_channel(&b, tex_pos, 2);
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tex_pos = nir_fmin(&b, tex_pos, params[3]);
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tex_pos = nir_vector_insert_imm(&b, tex_pos, z, 2);
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tex_pos = nir_channels(&b, tex_pos, 0x7);
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nir_deref_instr *tex_deref = nir_build_deref_var(&b, sampler);
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nir_def *color = nir_tex_deref(&b, tex_deref, tex_deref, tex_pos);
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nir_def *image_pos = nir_pad_vector_imm_int(&b, ids, 0, 4);
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image_pos = nir_iadd(&b, image_pos, params[2]);
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nir_image_deref_store(&b, &nir_build_deref_var(&b, image)->def, image_pos, undef32, color, zero);
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ctx->screen->finalize_nir(ctx->screen, b.shader);
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struct pipe_compute_state state = {0};
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state.ir_type = PIPE_SHADER_IR_NIR;
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state.prog = b.shader;
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return ctx->create_compute_state(ctx, &state);
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}
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void util_compute_blit(struct pipe_context *ctx, struct pipe_blit_info *blit_info,
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void **compute_state)
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{
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if (blit_info->src.box.width == 0 || blit_info->src.box.height == 0 ||
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blit_info->dst.box.width == 0 || blit_info->dst.box.height == 0)
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return;
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struct pipe_resource *src = blit_info->src.resource;
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struct pipe_resource *dst = blit_info->dst.resource;
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struct pipe_sampler_view src_templ = {0}, *src_view;
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void *sampler_state_p;
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unsigned width = blit_info->dst.box.width;
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unsigned height = blit_info->dst.box.height;
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float x_scale = blit_info->src.box.width / (float)blit_info->dst.box.width;
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float y_scale = blit_info->src.box.height / (float)blit_info->dst.box.height;
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float z_scale = blit_info->src.box.depth / (float)blit_info->dst.box.depth;
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unsigned data[] = {u_bitcast_f2u(blit_info->src.box.x / (float)src->width0),
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u_bitcast_f2u(blit_info->src.box.y / (float)src->height0),
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u_bitcast_f2u(blit_info->src.box.z),
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u_bitcast_f2u(0),
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u_bitcast_f2u(x_scale / src->width0),
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u_bitcast_f2u(y_scale / src->height0),
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u_bitcast_f2u(z_scale),
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u_bitcast_f2u(0),
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blit_info->dst.box.x,
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blit_info->dst.box.y,
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blit_info->dst.box.z,
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0,
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u_bitcast_f2u((blit_info->src.box.x + blit_info->src.box.width - 0.5) /
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(float)src->width0),
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u_bitcast_f2u((blit_info->src.box.y + blit_info->src.box.height - 0.5) /
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(float)src->height0),
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0,
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0};
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struct pipe_constant_buffer cb = {0};
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cb.buffer_size = sizeof(data);
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cb.user_buffer = data;
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ctx->set_constant_buffer(ctx, PIPE_SHADER_COMPUTE, 0, false, &cb);
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struct pipe_image_view image = {0};
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image.resource = dst;
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image.shader_access = image.access = PIPE_IMAGE_ACCESS_WRITE;
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image.format = util_format_linear(blit_info->dst.format);
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image.u.tex.level = blit_info->dst.level;
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image.u.tex.first_layer = 0;
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image.u.tex.last_layer = (unsigned)(dst->array_size - 1);
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ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 1, 0, &image);
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struct pipe_sampler_state sampler_state={0};
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sampler_state.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
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sampler_state.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
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sampler_state.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
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if (blit_info->filter == PIPE_TEX_FILTER_LINEAR) {
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sampler_state.min_img_filter = PIPE_TEX_FILTER_LINEAR;
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sampler_state.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
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}
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sampler_state_p = ctx->create_sampler_state(ctx, &sampler_state);
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ctx->bind_sampler_states(ctx, PIPE_SHADER_COMPUTE, 0, 1, &sampler_state_p);
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/* Initialize the sampler view. */
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u_sampler_view_default_template(&src_templ, src, src->format);
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src_templ.format = util_format_linear(blit_info->src.format);
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src_view = ctx->create_sampler_view(ctx, src, &src_templ);
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ctx->set_sampler_views(ctx, PIPE_SHADER_COMPUTE, 0, 1, 0, false, &src_view);
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if (!*compute_state)
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*compute_state = blit_compute_shader(ctx);
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ctx->bind_compute_state(ctx, *compute_state);
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struct pipe_grid_info grid_info = {0};
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grid_info.block[0] = 64;
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grid_info.last_block[0] = width % 64;
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grid_info.block[1] = 1;
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grid_info.block[2] = 1;
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grid_info.grid[0] = DIV_ROUND_UP(width, 64);
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grid_info.grid[1] = height;
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grid_info.grid[2] = 1;
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ctx->launch_grid(ctx, &grid_info);
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ctx->memory_barrier(ctx, PIPE_BARRIER_ALL);
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ctx->set_shader_images(ctx, PIPE_SHADER_COMPUTE, 0, 0, 1, NULL);
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ctx->set_constant_buffer(ctx, PIPE_SHADER_COMPUTE, 0, false, NULL);
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ctx->set_sampler_views(ctx, PIPE_SHADER_COMPUTE, 0, 0, 1, false, NULL);
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pipe_sampler_view_reference(&src_view, NULL);
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ctx->delete_sampler_state(ctx, sampler_state_p);
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ctx->bind_compute_state(ctx, NULL);
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}
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@@ -1,45 +0,0 @@
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/**************************************************************************
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* Copyright 2019 Sonny Jiang <sonnyj608@gmail.com>
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* Copyright 2019 Advanced Micro Devices, Inc.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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#ifndef U_COMPUTE_H
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#define U_COMPUTE_H
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#include "pipe/p_context.h"
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#include "pipe/p_state.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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void util_compute_blit(struct pipe_context *ctx, struct pipe_blit_info *blit_info,
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void **compute_state);
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#ifdef __cplusplus
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}
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#endif
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#endif
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