nv40: rename some vars in texture layout code

This commit is contained in:
Ben Skeggs
2008-10-29 18:12:48 +11:00
parent ee35de2dfb
commit 92674bc888
+27 -25
View File
@@ -5,9 +5,9 @@
#include "nv40_context.h"
static void
nv40_miptree_layout(struct nv40_miptree *nv40mt)
nv40_miptree_layout(struct nv40_miptree *mt)
{
struct pipe_texture *pt = &nv40mt->base;
struct pipe_texture *pt = &mt->base;
boolean swizzled = FALSE;
uint width = pt->width[0], height = pt->height[0], depth = pt->depth[0];
uint offset = 0;
@@ -34,8 +34,8 @@ nv40_miptree_layout(struct nv40_miptree *nv40mt)
pitch = pt->nblocksx[l];
pitch = align(pitch, 64);
nv40mt->level[l].pitch = pitch * pt->block.size;
nv40mt->level[l].image_offset =
mt->level[l].pitch = pitch * pt->block.size;
mt->level[l].image_offset =
CALLOC(nr_faces, sizeof(unsigned));
width = MAX2(1, width >> 1);
@@ -45,12 +45,12 @@ nv40_miptree_layout(struct nv40_miptree *nv40mt)
for (f = 0; f < nr_faces; f++) {
for (l = 0; l <= pt->last_level; l++) {
nv40mt->level[l].image_offset[f] = offset;
offset += nv40mt->level[l].pitch * pt->height[l];
mt->level[l].image_offset[f] = offset;
offset += mt->level[l].pitch * pt->height[l];
}
}
nv40mt->total_size = offset;
mt->total_size = offset;
}
static struct pipe_texture *
@@ -81,22 +81,24 @@ nv40_miptree_create(struct pipe_screen *pscreen, const struct pipe_texture *pt)
}
static void
nv40_miptree_release(struct pipe_screen *pscreen, struct pipe_texture **pt)
nv40_miptree_release(struct pipe_screen *pscreen, struct pipe_texture **ppt)
{
struct pipe_texture *mt = *pt;
struct pipe_texture *pt = *ppt;
struct nv40_miptree *mt = (struct nv40_miptree *)pt;
int l;
*pt = NULL;
if (--mt->refcount <= 0) {
struct nv40_miptree *nv40mt = (struct nv40_miptree *)mt;
int l;
*ppt = NULL;
if (--pt->refcount)
return;
pipe_buffer_reference(pscreen, &nv40mt->buffer, NULL);
for (l = 0; l <= mt->last_level; l++) {
if (nv40mt->level[l].image_offset)
FREE(nv40mt->level[l].image_offset);
}
FREE(nv40mt);
pipe_buffer_reference(pscreen, &mt->buffer, NULL);
for (l = 0; l <= pt->last_level; l++) {
if (mt->level[l].image_offset)
FREE(mt->level[l].image_offset);
}
FREE(mt);
}
static struct pipe_surface *
@@ -104,31 +106,31 @@ nv40_miptree_surface_new(struct pipe_screen *pscreen, struct pipe_texture *pt,
unsigned face, unsigned level, unsigned zslice,
unsigned flags)
{
struct nv40_miptree *nv40mt = (struct nv40_miptree *)pt;
struct nv40_miptree *mt = (struct nv40_miptree *)pt;
struct pipe_surface *ps;
ps = CALLOC_STRUCT(pipe_surface);
if (!ps)
return NULL;
pipe_texture_reference(&ps->texture, pt);
pipe_buffer_reference(pscreen, &ps->buffer, nv40mt->buffer);
pipe_buffer_reference(pscreen, &ps->buffer, mt->buffer);
ps->format = pt->format;
ps->width = pt->width[level];
ps->height = pt->height[level];
ps->block = pt->block;
ps->nblocksx = pt->nblocksx[level];
ps->nblocksy = pt->nblocksy[level];
ps->stride = nv40mt->level[level].pitch;
ps->stride = mt->level[level].pitch;
ps->usage = flags;
ps->status = PIPE_SURFACE_STATUS_DEFINED;
if (pt->target == PIPE_TEXTURE_CUBE) {
ps->offset = nv40mt->level[level].image_offset[face];
ps->offset = mt->level[level].image_offset[face];
} else
if (pt->target == PIPE_TEXTURE_3D) {
ps->offset = nv40mt->level[level].image_offset[zslice];
ps->offset = mt->level[level].image_offset[zslice];
} else {
ps->offset = nv40mt->level[level].image_offset[0];
ps->offset = mt->level[level].image_offset[0];
}
return ps;