radv/meta: reduce vertex buffer in blit2d.

Generate the position vertices.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2017-04-19 06:36:08 +10:00
parent dd17e4ceb4
commit 922f44d1ab
+7 -28
View File
@@ -274,17 +274,12 @@ radv_meta_blit2d_normal_dst(struct radv_cmd_buffer *cmd_buffer,
rects[r].dst_y + rects[r].height, depth_format, &dst_temps);
struct blit_vb_data {
float pos[2];
float tex_coord[2];
} vb_data[3];
unsigned vb_size = 3 * sizeof(*vb_data);
vb_data[0] = (struct blit_vb_data) {
.pos = {
-1.0,
-1.0,
},
.tex_coord = {
rects[r].src_x,
rects[r].src_y,
@@ -292,10 +287,6 @@ radv_meta_blit2d_normal_dst(struct radv_cmd_buffer *cmd_buffer,
};
vb_data[1] = (struct blit_vb_data) {
.pos = {
-1.0,
1.0,
},
.tex_coord = {
rects[r].src_x,
rects[r].src_y + rects[r].height,
@@ -303,10 +294,6 @@ radv_meta_blit2d_normal_dst(struct radv_cmd_buffer *cmd_buffer,
};
vb_data[2] = (struct blit_vb_data) {
.pos = {
1.0,
-1.0,
},
.tex_coord = {
rects[r].src_x + rects[r].width,
rects[r].src_y,
@@ -435,23 +422,22 @@ build_nir_vertex_shader(void)
nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_VERTEX, NULL);
b.shader->info->name = ralloc_strdup(b.shader, "meta_blit_vs");
nir_variable *pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec4, "a_pos");
pos_in->data.location = VERT_ATTRIB_GENERIC0;
nir_variable *pos_out = nir_variable_create(b.shader, nir_var_shader_out,
vec4, "gl_Position");
pos_out->data.location = VARYING_SLOT_POS;
nir_copy_var(&b, pos_out, pos_in);
nir_variable *tex_pos_in = nir_variable_create(b.shader, nir_var_shader_in,
vec2, "a_tex_pos");
tex_pos_in->data.location = VERT_ATTRIB_GENERIC1;
tex_pos_in->data.location = VERT_ATTRIB_GENERIC0;
nir_variable *tex_pos_out = nir_variable_create(b.shader, nir_var_shader_out,
vec2, "v_tex_pos");
tex_pos_out->data.location = VARYING_SLOT_VAR0;
tex_pos_out->data.interpolation = INTERP_MODE_SMOOTH;
nir_copy_var(&b, tex_pos_out, tex_pos_in);
nir_ssa_def *outvec = radv_meta_gen_rect_vertices(&b);
nir_store_var(&b, pos_out, outvec, 0xf);
return b.shader;
}
@@ -536,26 +522,19 @@ static const VkPipelineVertexInputStateCreateInfo normal_vi_create_info = {
.pVertexBindingDescriptions = (VkVertexInputBindingDescription[]) {
{
.binding = 0,
.stride = 4 * sizeof(float),
.stride = 2 * sizeof(float),
.inputRate = VK_VERTEX_INPUT_RATE_VERTEX
},
},
.vertexAttributeDescriptionCount = 2,
.vertexAttributeDescriptionCount = 1,
.pVertexAttributeDescriptions = (VkVertexInputAttributeDescription[]) {
{
/* Position */
/* Texture Coordinate */
.location = 0,
.binding = 0,
.format = VK_FORMAT_R32G32_SFLOAT,
.offset = 0
},
{
/* Texture Coordinate */
.location = 1,
.binding = 0,
.format = VK_FORMAT_R32G32_SFLOAT,
.offset = 8
},
},
};