Enabled hardware rendering of 1D textures. No need for a software fallback.

This commit is contained in:
Felix Kuehling
2004-12-22 16:12:59 +00:00
parent 80dd3c7917
commit 922bfd70ff
+69 -12
View File
@@ -839,9 +839,9 @@ static void savageUpdateTex0State_s4( GLcontext *ctx )
}
tObj = ctx->Texture.Unit[0]._Current;
if (ctx->Texture.Unit[0]._ReallyEnabled != TEXTURE_2D_BIT ||
tObj->Image[0][tObj->BaseLevel]->Border > 0) {
/* 1D or 3D texturing enabled, or texture border - fallback */
if ((ctx->Texture.Unit[0]._ReallyEnabled & ~(TEXTURE_1D_BIT|TEXTURE_2D_BIT))
|| tObj->Image[0][tObj->BaseLevel]->Border > 0) {
/* 3D texturing enabled, or texture border - fallback */
FALLBACK (ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE);
return;
}
@@ -1109,9 +1109,9 @@ static void savageUpdateTex1State_s4( GLcontext *ctx )
tObj = ctx->Texture.Unit[1]._Current;
if (ctx->Texture.Unit[1]._ReallyEnabled != TEXTURE_2D_BIT ||
tObj->Image[0][tObj->BaseLevel]->Border > 0) {
/* 1D or 3D texturing enabled, or texture border - fallback */
if ((ctx->Texture.Unit[1]._ReallyEnabled & ~(TEXTURE_1D_BIT|TEXTURE_2D_BIT))
|| tObj->Image[0][tObj->BaseLevel]->Border > 0) {
/* 3D texturing enabled, or texture border - fallback */
FALLBACK (ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE);
return;
}
@@ -1302,9 +1302,9 @@ static void savageUpdateTexState_s3d( GLcontext *ctx )
}
tObj = ctx->Texture.Unit[0]._Current;
if (ctx->Texture.Unit[0]._ReallyEnabled != TEXTURE_2D_BIT ||
tObj->Image[0][tObj->BaseLevel]->Border > 0) {
/* 1D or 3D texturing enabled, or texture border - fallback */
if ((ctx->Texture.Unit[0]._ReallyEnabled & ~(TEXTURE_1D_BIT|TEXTURE_2D_BIT))
|| tObj->Image[0][tObj->BaseLevel]->Border > 0) {
/* 3D texturing enabled, or texture border - fallback */
FALLBACK (ctx, SAVAGE_FALLBACK_TEXTURE, GL_TRUE);
return;
}
@@ -1495,6 +1495,60 @@ static void savageTexEnv( GLcontext *ctx, GLenum target,
}
}
static void savageTexImage1D( GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint border,
GLenum format, GLenum type, const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
savageTextureObjectPtr t = (savageTextureObjectPtr) texObj->DriverData;
if (t) {
savageSwapOutTexObj( SAVAGE_CONTEXT(ctx), t );
} else {
t = savageAllocTexObj(texObj);
if (!t) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage1D");
return;
}
}
_mesa_store_teximage1d( ctx, target, level, internalFormat,
width, border, format, type,
pixels, packing, texObj, texImage );
t->dirty_images |= (1 << level);
SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
}
static void savageTexSubImage1D( GLcontext *ctx,
GLenum target,
GLint level,
GLint xoffset,
GLsizei width,
GLenum format, GLenum type,
const GLvoid *pixels,
const struct gl_pixelstore_attrib *packing,
struct gl_texture_object *texObj,
struct gl_texture_image *texImage )
{
savageTextureObjectPtr t = (savageTextureObjectPtr) texObj->DriverData;
assert( t ); /* this _should_ be true */
if (t) {
savageSwapOutTexObj( SAVAGE_CONTEXT(ctx), t );
} else {
t = savageAllocTexObj(texObj);
if (!t) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage1D");
return;
}
}
_mesa_store_texsubimage1d(ctx, target, level, xoffset, width,
format, type, pixels, packing, texObj,
texImage);
t->dirty_images |= (1 << level);
SAVAGE_CONTEXT(ctx)->new_state |= SAVAGE_NEW_TEXTURE;
}
static void savageTexImage2D( GLcontext *ctx, GLenum target, GLint level,
GLint internalFormat,
GLint width, GLint height, GLint border,
@@ -1538,7 +1592,7 @@ static void savageTexSubImage2D( GLcontext *ctx,
} else {
t = savageAllocTexObj(texObj);
if (!t) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage2D");
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexSubImage2D");
return;
}
}
@@ -1556,7 +1610,7 @@ static void savageTexParameter( GLcontext *ctx, GLenum target,
savageTextureObjectPtr t = (savageTextureObjectPtr) tObj->DriverData;
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
if (!t || target != GL_TEXTURE_2D)
if (!t || (target != GL_TEXTURE_1D && target != GL_TEXTURE_2D))
return;
switch (pname) {
@@ -1586,7 +1640,8 @@ static void savageBindTexture( GLcontext *ctx, GLenum target,
{
savageContextPtr imesa = SAVAGE_CONTEXT( ctx );
assert( (target != GL_TEXTURE_2D) || (tObj->DriverData != NULL) );
assert( (target != GL_TEXTURE_1D && target != GL_TEXTURE_2D) ||
(tObj->DriverData != NULL) );
imesa->new_state |= SAVAGE_NEW_TEXTURE;
}
@@ -1638,6 +1693,8 @@ void savageDDInitTextureFuncs( struct dd_function_table *functions )
{
functions->TexEnv = savageTexEnv;
functions->ChooseTextureFormat = savageChooseTextureFormat;
functions->TexImage1D = savageTexImage1D;
functions->TexSubImage1D = savageTexSubImage1D;
functions->TexImage2D = savageTexImage2D;
functions->TexSubImage2D = savageTexSubImage2D;
functions->BindTexture = savageBindTexture;