radv: do not dump meta shaders with RADV_DEBUG=shaders

It's really annoying and this pollutes the output especially
when a bunch of non-meta shaders are compiled.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset
2017-11-30 22:16:09 +01:00
parent 4e7f6437b5
commit 921986b580
3 changed files with 12 additions and 5 deletions
+1 -4
View File
@@ -1867,10 +1867,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
radv_link_shaders(pipeline, nir);
for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
if (!(device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS))
continue;
if (modules[i])
if (modules[i] && radv_can_dump_shader(device, modules[i]))
nir_print_shader(nir[i], stderr);
}
+1 -1
View File
@@ -429,7 +429,7 @@ shader_variant_create(struct radv_device *device,
unsigned *code_size_out)
{
enum radeon_family chip_family = device->physical_device->rad_info.family;
bool dump_shaders = device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS;
bool dump_shaders = radv_can_dump_shader(device, module);
enum ac_target_machine_options tm_options = 0;
struct radv_shader_variant *variant;
struct ac_shader_binary binary;
+10
View File
@@ -28,6 +28,7 @@
#ifndef RADV_SHADER_H
#define RADV_SHADER_H
#include "radv_debug.h"
#include "radv_private.h"
#include "nir/nir.h"
@@ -112,4 +113,13 @@ radv_shader_dump_stats(struct radv_device *device,
gl_shader_stage stage,
FILE *file);
static inline bool
radv_can_dump_shader(struct radv_device *device,
struct radv_shader_module *module)
{
/* Only dump non-meta shaders, useful for debugging purposes. */
return !module->nir &&
device->instance->debug_flags & RADV_DEBUG_DUMP_SHADERS;
}
#endif