mesa: create read_buffer_err() and always inline read_buffer()

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
This commit is contained in:
Samuel Pitoiset
2017-06-26 17:06:14 +02:00
parent 89bc3ed7a3
commit 91fcba9914
+31 -18
View File
@@ -738,11 +738,10 @@ _mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb,
* renderbuffer for reading pixels.
* \param mode color buffer such as GL_FRONT, GL_BACK, etc.
*/
static void
static ALWAYS_INLINE void
read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum buffer, const char *caller)
GLenum buffer, const char *caller, bool no_error)
{
GLbitfield supportedMask;
gl_buffer_index srcBuffer;
FLUSH_VERTICES(ctx, 0);
@@ -756,23 +755,29 @@ read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
}
else {
/* general case / window-system framebuffer */
if (_mesa_is_gles3(ctx) && !is_legal_es3_readbuffer_enum(buffer))
if (!no_error &&_mesa_is_gles3(ctx) &&
!is_legal_es3_readbuffer_enum(buffer))
srcBuffer = BUFFER_NONE;
else
srcBuffer = read_buffer_enum_to_index(ctx, buffer);
if (srcBuffer == BUFFER_NONE) {
_mesa_error(ctx, GL_INVALID_ENUM,
"%s(invalid buffer %s)", caller,
_mesa_enum_to_string(buffer));
return;
}
supportedMask = supported_buffer_bitmask(ctx, fb);
if (((1 << srcBuffer) & supportedMask) == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(invalid buffer %s)", caller,
_mesa_enum_to_string(buffer));
return;
if (!no_error) {
GLbitfield supportedMask;
if (srcBuffer == BUFFER_NONE) {
_mesa_error(ctx, GL_INVALID_ENUM,
"%s(invalid buffer %s)", caller,
_mesa_enum_to_string(buffer));
return;
}
supportedMask = supported_buffer_bitmask(ctx, fb);
if (((1 << srcBuffer) & supportedMask) == 0) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"%s(invalid buffer %s)", caller,
_mesa_enum_to_string(buffer));
return;
}
}
}
@@ -788,11 +793,19 @@ read_buffer(struct gl_context *ctx, struct gl_framebuffer *fb,
}
static void
read_buffer_err(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum buffer, const char *caller)
{
read_buffer(ctx, fb, buffer, caller, false);
}
void GLAPIENTRY
_mesa_ReadBuffer(GLenum buffer)
{
GET_CURRENT_CONTEXT(ctx);
read_buffer(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
read_buffer_err(ctx, ctx->ReadBuffer, buffer, "glReadBuffer");
}
@@ -811,5 +824,5 @@ _mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
else
fb = ctx->WinSysReadBuffer;
read_buffer(ctx, fb, src, "glNamedFramebufferReadBuffer");
read_buffer_err(ctx, fb, src, "glNamedFramebufferReadBuffer");
}